/// <summary> /// 初始化 /// </summary> void Init() { if (!GameStart.Instance.IsMute) { m_view = new LoadingView(); m_view.Init(); } //if (AppConst.ExampleMode) { // InitGui(); //} DontDestroyOnLoad(gameObject); //防止销毁自己 Screen.sleepTimeout = SleepTimeout.NeverSleep; Application.targetFrameRate = AppConst.GameFrameRate; StartCoroutine(LoadLocalVersions()); }