/// <summary> /// 스테이지를 시작한다 /// 스테이지 씬으로 이동 /// </summary> public void StageStartBtn() { //버튼 UI숨기기! for (int i = 0; i < uiObjs.Length; i++) { uiObjs[i].alpha = 0; uiObjs[i].blocksRaycasts = false; uiObjs[i].interactable = false; } questUiObj.SetActive(false); GameManager.INSTANCE.isSceneMove = true; GameManager.INSTANCE._DataManager.QuickSave(player); string stageName = stageSpr[stageIndex].name; StartCoroutine(loading.LoadStage(stageName)); //UnityEngine.SceneManagement.SceneManager.LoadScene(stageName); }
private void LateUpdate() { CameraMove(); if (loading.IsLoadStart) { BtnDis(); //버튼 비활성화 loading.IsLoadStart = false; StartCoroutine(loading.LoadStage("SafeArea")); } }