protected override void Load() { Room.instance.Generate(); LoadStyle.SetDifficulty(Difficulty.Door); base.Load(); Door.IngameMenu.SetActive(false); Door.SetOpen(false); Door.CanOpen = true; }
protected override void Load() { base.Load(); LoadStyle.SetDifficulty(Difficulty.Easy); LoadRandom random = (LoadRandom)LoadStyle; random.Plein = true; }
/// <summary> /// Sets the current diffeculty /// </summary> /// <param name="difficulty">the difficulty</param> private void SetDifficulty(Difficulty difficulty) { this.difficulty = difficulty; LoadStyle.SetDifficulty(difficulty); }
protected override void Load() { LoadStyle.SetDifficulty(Difficulty.Street); base.Load(); }
public RegistPlayer(LoadStyle ls) { InitializeComponent(); _ls = ls; }