Ejemplo n.º 1
0
 protected override void Load()
 {
     Room.instance.Generate();
     LoadStyle.SetDifficulty(Difficulty.Door);
     base.Load();
     Door.IngameMenu.SetActive(false);
     Door.SetOpen(false);
     Door.CanOpen = true;
 }
Ejemplo n.º 2
0
        protected override void Load()
        {
            base.Load();
            LoadStyle.SetDifficulty(Difficulty.Easy);

            LoadRandom random = (LoadRandom)LoadStyle;

            random.Plein = true;
        }
Ejemplo n.º 3
0
 /// <summary>
 /// Sets the current diffeculty
 /// </summary>
 /// <param name="difficulty">the difficulty</param>
 private void SetDifficulty(Difficulty difficulty)
 {
     this.difficulty = difficulty;
     LoadStyle.SetDifficulty(difficulty);
 }
Ejemplo n.º 4
0
 protected override void Load()
 {
     LoadStyle.SetDifficulty(Difficulty.Street);
     base.Load();
 }
Ejemplo n.º 5
0
 public RegistPlayer(LoadStyle ls)
 {
     InitializeComponent();
     _ls = ls;
 }