Ejemplo n.º 1
0
    public void FillLevelMenu()
    {
        Debug.Log("JSONData" + Path.DirectorySeparatorChar + "Campaign" + Path.DirectorySeparatorChar + "Worlds/" + WorldData.worldSelected);
        FileLoader fl   = new FileLoader("JSONData" + Path.DirectorySeparatorChar + "Campaign" + Path.DirectorySeparatorChar + "Worlds", WorldData.worldSelected);
        string     json = fl.Read();
        Dictionary <string, System.Object> data = (Dictionary <string, System.Object>)Json.Deserialize(json);

        List <System.Object> levels = (List <System.Object>)data["levels"];

        foreach (System.Object levelobj in levels)
        {
            Dictionary <string, System.Object> ldata = (Dictionary <string, System.Object>)levelobj;

            string levelfile   = (string)ldata["filename"];
            string iconlabel   = (string)ldata["iconLabel"];
            string iconfile    = (string)ldata["icon"];
            string buttonlabel = (string)ldata["button"];

            //Debug.Log (iconlabel + " " + iconfile + " " + buttonlabel);

            GameObject optionobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;
            GameObject.Destroy(optionobj.GetComponent <MenuOption>());
            LevelMenuOption option = optionobj.AddComponent <LevelMenuOption>() as LevelMenuOption;
            option.levelFilename = levelfile;
            option.levelIndex    = levels.IndexOf(levelobj);
            option.ConfigureOption(iconfile, iconlabel, buttonlabel);
            optionobj.transform.SetParent(md.transform, false);
            md.AddOption(option);
        }
        GameObject cancelobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(cancelobj.GetComponent <MenuOption>());
        LoadSceneMenuOption cancel = cancelobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        cancel.sceneName = "WorldSelectCanvas";
        cancel.ConfigureOption("HPGuageGreen", "World Select", "Return to world select.");
        cancelobj.transform.SetParent(md.transform, false);
        md.AddOption(cancel);
    }
Ejemplo n.º 2
0
    public void FillWorldMenu()
    {
        FileLoader fl   = new FileLoader("JSONData" + Path.DirectorySeparatorChar + "Campaign", "WORLD_LIST");
        string     json = fl.Read();
        Dictionary <string, System.Object> data = (Dictionary <string, System.Object>)Json.Deserialize(json);

        List <System.Object> worlds = (List <System.Object>)data["worlds"];

        foreach (System.Object worldobj in worlds)
        {
            Dictionary <string, System.Object> wdata = (Dictionary <string, System.Object>)worldobj;

            string worldfile   = (string)wdata["filename"];
            string iconlabel   = (string)wdata["iconLabel"];
            string iconfile    = (string)wdata["icon"];
            string buttonlabel = (string)wdata["name"];

            //Debug.Log (iconlabel + " " + iconfile + " " + buttonlabel);

            GameObject optionobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;
            GameObject.Destroy(optionobj.GetComponent <MenuOption>());
            WorldMenuOption option = optionobj.AddComponent <WorldMenuOption>() as WorldMenuOption;
            option.worldFilename = worldfile;
            option.ConfigureOption(iconfile, iconlabel, buttonlabel);
            optionobj.transform.SetParent(md.transform, false);
            md.AddOption(option);
        }
        GameObject cancelobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(cancelobj.GetComponent <MenuOption>());
        LoadSceneMenuOption cancel = cancelobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        cancel.sceneName = "MainMenu";
        cancel.ConfigureOption("PieceSprites/Piece_AoE_R", "Back to Menu", "Return to the main menu.");
        cancelobj.transform.SetParent(md.transform, false);
        md.AddOption(cancel);
    }
Ejemplo n.º 3
0
    public void Start()
    {
        GameObject playobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(playobj.GetComponent <MenuOption>());
        LoadSceneMenuOption play = playobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        play.sceneName = "WorldSelectCanvas";
        play.ConfigureOption("Menu_Play", "", "Start the game!");
        playobj.transform.SetParent(md.transform, false);
        play.SizeImage(80f);
        md.AddOption(play);

        GameObject wavemakerobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(wavemakerobj.GetComponent <MenuOption>());
        LoadSceneMenuOption wavemaker = wavemakerobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        wavemaker.sceneName = "WaveEditorAdmin";
        wavemaker.ConfigureOption("Menu_WaveMaker", "", "Build a custom wave!");
        wavemakerobj.transform.SetParent(md.transform, false);
        wavemaker.SizeImage(80f);
        md.AddOption(wavemaker);

        GameObject settingsobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(settingsobj.GetComponent <MenuOption>());
        LoadSceneMenuOption settings = settingsobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        settings.sceneName = "SettingsMenu";
        settings.ConfigureOption("Menu_Settings", "", "Tweak the game options!");
        settingsobj.transform.SetParent(md.transform, false);
        settings.SizeImage(80f);
        md.AddOption(settings);

        GameObject risksobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(risksobj.GetComponent <MenuOption>());
        LoadSceneMenuOption risks = risksobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        risks.sceneName = "RiskMenu";
        risks.ConfigureOption("Menu_Risks", "", "Turn up the heat!");
        risksobj.transform.SetParent(md.transform, false);
        risks.SizeImage(80f);
        md.AddOption(risks);

        GameObject towerobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(towerobj.GetComponent <MenuOption>());
        LoadSceneMenuOption tower = towerobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        tower.sceneName = "TowerSelect";
        tower.ConfigureOption("Menu_Towers", "", "Arm your towers!");
        towerobj.transform.SetParent(md.transform, false);
        tower.SizeImage(80f);
        md.AddOption(tower);

        GameObject bestiaryobj = GameObject.Instantiate(Resources.Load("Prefabs/Menus/MenuOption")) as GameObject;

        GameObject.Destroy(bestiaryobj.GetComponent <MenuOption>());
        LoadSceneMenuOption bestiary = bestiaryobj.AddComponent <LoadSceneMenuOption>() as LoadSceneMenuOption;

        bestiary.sceneName = "EnemyIndex";
        bestiary.ConfigureOption("Menu_Library", "", "Know your enemy!");
        bestiaryobj.transform.SetParent(md.transform, false);
        bestiary.SizeImage(80f);
        md.AddOption(bestiary);

        md.RearrangeOptions();
        foreach (MenuOption mo in md.GetOptions())
        {
            mo.GetComponent <MenuScaleEffectCanvas>().RefreshRotOffset();
        }
    }