Ejemplo n.º 1
0
    static void Setup(string path, string[] importedAssets)
    {
        Action <string, TextAsset, Type, Type> genAsset =
            delegate(string assetfile, TextAsset data, Type classCollection, Type classData)
        {
            var gm = AssetDatabase.LoadAssetAtPath(assetfile, classCollection);

            if (gm == null)
            {
                gm = ScriptableObject.CreateInstance(classCollection);
                AssetDatabase.CreateAsset(gm, assetfile);
            }

            Type type   = classData;
            var  field  = gm.GetType().GetField("dataGroups", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
            var  method = gm.GetType().GetMethod("Convert");

            field.SetValue(gm, CSVSerializer.Deserialize(data.text, type));

            method?.Invoke(gm, null);

            if (field.IsPrivate)
            {
                field.SetValue(gm, null);
            }

            EditorUtility.SetDirty(gm);
            AssetDatabase.SaveAssets();
        };

        foreach (string str in importedAssets)
        {
            if (str.IndexOf(path) != -1)
            {
                Debug.Log("str: " + str);
                TextAsset data = AssetDatabase.LoadAssetAtPath <TextAsset>(str);

                var isDefineCollection = path.Equals("define_collection.csv");

                var  assetfile = "";
                Type classCollection;
                Type classData;

                if (isDefineCollection)
                {
                    assetfile       = "Assets/Resources/Collection/define_collection.asset";
                    classCollection = Type.GetType("DefineCollection");
                    classData       = Type.GetType("DefineData");
                    genAsset(assetfile, data, classCollection, classData);
                }
                else
                {
                    var defineCollection = LoadResourceController.GetDefineCollection();

                    if (defineCollection == null)
                    {
                        TextAsset textAsset =
                            AssetDatabase.LoadAssetAtPath <TextAsset>(
                                "Assets/Csv/Collection/define_collection.csv");

                        Debug.Log("textAsset:" + textAsset);
                        assetfile       = "Assets/Resources/Collection/define_collection.asset";
                        classCollection = Type.GetType("DefineCollection");
                        classData       = Type.GetType("DefineData");
                        genAsset(assetfile, textAsset, classCollection, classData);
                    }

                    defineCollection = LoadResourceController.GetDefineCollection();
                    var defineData = defineCollection.GetDefineCollectionData(path);
                    if (defineData == null)
                    {
                        return;
                    }

                    assetfile       = "Assets/Resources/" + defineData.assetPath + ".asset";
                    classCollection = Type.GetType(defineData.classCollection);
                    classData       = Type.GetType(defineData.classData);
                    genAsset(assetfile, data, classCollection, classData);
                }

#if DEBUG_LOG || UNITY_EDITOR
                Debug.Log("Reimported Asset: " + assetfile);
#endif
            }
        }
    }