Ejemplo n.º 1
0
    private IEnumerator StoryLoadResources()
    {
        Msg.text = "Loading resources...";
        yield return(new WaitForSeconds(0.1f));

        extRes.LoadStoryNextPage(1);
        activityChosen = (int)MainLogging.ActivityType.Story;
    }
Ejemplo n.º 2
0
    private void SetupNextPage()
    {
        //Set the background and mask to the next level (already loaded)
        background.sprite = extRes.StoryNextImage;
        mask.sprite       = extRes.StoryNextMask;
        currentSound      = extRes.StoryNextSound;
        mask.gameObject.SetActive(true);

#if UNITY_ANDROID && !UNITY_EDITOR
        Opie.instance().head().set_eye_type(EyeType.NEUTRAL, Opie.Head.instant_action());
        Opie.instance().head().set_linked_pose_and_eye_position(0.5f, 0.5f, Opie.Head.transition_action());
#endif

        // preload the page after in the background and the user is playing with the current
        // page
        if (level + 1 <= totalLevels)
        {
            resourceLoading = true;
            startTime       = Time.realtimeSinceStartup;
            extRes.LoadStoryNextPage(level + 1);
        }
    }