Ejemplo n.º 1
0
        public IAssetAccessor LoadSceneAsset(string sceneAssetPath, LoadAssetCallbackSet callbackSet, object context)
        {
            var assetObj = AssetDatabase.LoadAssetAtPath(sceneAssetPath, typeof(UnityEngine.Object));
            var ret      = new DummyAssetAccessor {
                AssetPath = sceneAssetPath, AssetObject = assetObj
            };

            if (assetObj == null)
            {
                string errorMessage = Utility.Text.Format("Fail to load scene '{0}'.", sceneAssetPath);
                if (callbackSet.OnFailure != null)
                {
                    callbackSet.OnFailure(ret, errorMessage, context);
                }
                else
                {
                    throw new InvalidOperationException(errorMessage);
                }
            }
            else
            {
                if (callbackSet.OnSuccess != null)
                {
                    callbackSet.OnSuccess(ret, context);
                }
            }

            return(ret);
        }
Ejemplo n.º 2
0
        public IAssetAccessor LoadAsset(string assetPath, LoadAssetCallbackSet callbackSet, object context)
        {
            var assetObj = AssetDatabase.LoadAssetAtPath(assetPath, typeof(UnityEngine.Object));
            var ret      = new DummyAssetAccessor {
                AssetPath = assetPath, AssetObject = assetObj
            };

            if (assetObj == null)
            {
                var errorMessage = Utility.Text.Format("Failed to load asset at path '{0}'.", assetPath);
                ret.Status = AssetAccessorStatus.Failure;
                if (callbackSet.OnFailure != null)
                {
                    callbackSet.OnFailure(ret, errorMessage, context);
                }
                else
                {
                    throw new InvalidOperationException(errorMessage);
                }
            }
            else
            {
                ret.Status = AssetAccessorStatus.Ready;
                if (callbackSet.OnSuccess != null)
                {
                    callbackSet.OnSuccess(ret, context);
                }
            }

            return(ret);
        }
 public IAssetAccessor LoadSceneAsset(string sceneAssetPath, LoadAssetCallbackSet callbackSet, object context)
 {
     return(Module.LoadSceneAsset(sceneAssetPath, callbackSet, context));
 }