public void UnstickEntity() { if (entity != null) { Debug.Log("Unstick"); entityStats.canMove = true; entityStats.isStuck = false; entityStats.stuckTo = null; entityStats = null; entity = null; } }
private void Awake() { _player = GameObject.Find("Player"); _stats = GetComponent <LivingStats>(); }
private void Awake() { _livingStats = parent.GetComponent <LivingStats>(); }
private void Awake() { _stats = GetComponent <LivingStats>(); }
private void Awake() { _rigidbody2D = GetComponent <Rigidbody2D>(); _livingStats = GetComponent <LivingStats>(); }