Ejemplo n.º 1
0
    void EatPlant()
    {
        LiveEntety foodLive = food.GetComponent <LiveEntety>();

        Animal foodAnimal = food.GetComponent <Animal>();

        bool willDie = false;

        bool wontDie = false;

        if (hunger >= foodLive.amountRemaining)
        {
            willDie = true;
        }
        else if (hunger < foodLive.amountRemaining)
        {
            wontDie = true;
        }

        agent.SetDestination(transform.position);



        float eatAmount = Mathf.Min(hunger, Time.deltaTime * 1 / eatDuration);
        float eat       = eatAmount;

        eatAmount = foodLive.Consume(eat);

        hunger -= eatAmount;



        if (wontDie == true && hunger <= 0)
        {
            food = null;
        }
        if (willDie == true && foodLive.amountRemaining <= 0)
        {
            Enviroment enviroment = FindObjectOfType <Enviroment>();

            enviroment.plants.Remove(foodAnimal);

            food = null;
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        criticalPercent = genes.criticalPercent;

        if (transform.localScale.y > Vector3.one.y)
        {
            transform.localScale = Vector3.one;
        }

        if (young == true)
        {
            if (transform.localScale.y < Vector3.one.y)
            {
                GrowUp();
            }
            if (transform.localScale == Vector3.one)
            {
                young = false;
            }
        }

        if (species == Species.plant)
        {
            if (transform.position.y != -0.7f)
            {
                Vector3 newPos = new Vector3(transform.position.x, -0.7f, transform.position.z);

                transform.position = newPos;
            }

            hunger += Time.deltaTime * 1 / timeToDeathByHunger;

            if (hunger >= criticalPercent)
            {
                Reperduse();
            }
        }
        if (species != Species.plant)
        {
            if (state == State.eating)
            {
                if (food != null)
                {
                    EatPlant();
                }
                else
                {
                    state = State.exploring;
                }
            }
            else if (state == State.waitingForMate)
            {
                if (food != null)
                {
                    transform.LookAt(mate.position);
                }
                else
                {
                    state = State.exploring;
                }
            }


            speed         = genes.speed;
            visonDistance = genes.visonDistance;

            walkPointRange = visonDistance * 2;
            trigger.radius = visonDistance;

            agent.speed = speed;

            float hungerTime = speed / 6;

            hunger += Time.deltaTime * hungerTime / timeToDeathByHunger;


            //cool = Enviroment.allAnimals;
            if (food != null)
            {
                agent.SetDestination(food.position);

                foundFood = true;
            }
            else
            {
                foundFood = false;
            }
            if (preditor != null)
            {
                tooErgentForFood = true;
            }
            else
            {
                tooErgentForFood = false;
            }

            if (tooErgentForFood == true)
            {
                WalkRandom();

                float distace = Vector3.Distance(preditor.transform.position, transform.position);

                Genes animalGenes = preditor.GetComponent <Animal>().genes;

                if (distace <= 1 && genes.strength > animalGenes.strength)
                {
                    Camera cam = preditor.GetComponentInChildren <Camera>();

                    if (cam != null)
                    {
                        cam.transform.parent = null;

                        cam.GetComponent <FocusOnObject>().UnFocus();
                    }

                    Animal animal = preditor.GetComponent <Animal>();

                    if (diet.HasFlag(animal.species))
                    {
                        LiveEntety live = preditor.gameObject.GetComponent <LiveEntety>();

                        float eatAmount = Mathf.Min(hunger, Time.deltaTime * 1 / eatDuration);
                        eatAmount = live.Consume(eatAmount);
                        hunger   -= eatAmount;

                        animal.food = null;

                        preditor = null;
                    }
                    else
                    {
                        LiveEntety live = preditor.gameObject.GetComponent <LiveEntety>();

                        live.Die(causeOfDeath.fighting);

                        preditor = null;
                    }


                    Animal preAnimal = preditor.GetComponent <Animal>();

                    if (preAnimal.species == Species.plant)
                    {
                        Enviroment enviroment = FindObjectOfType <Enviroment>();

                        enviroment.plants.Remove(preAnimal);
                    }
                    else if (preAnimal.species == Species.fox)
                    {
                        Enviroment enviroment = FindObjectOfType <Enviroment>();

                        enviroment.foxs.Remove(preAnimal);
                    }
                    else if (preAnimal.species == Species.wildBoar)
                    {
                        Enviroment enviroment = FindObjectOfType <Enviroment>();

                        enviroment.wildBoars.Remove(preAnimal);
                    }
                    else if (preAnimal.species == Species.bear)
                    {
                        Enviroment enviroment = FindObjectOfType <Enviroment>();

                        enviroment.bears.Remove(preAnimal);
                    }
                    else if (preAnimal.species == Species.bunny)
                    {
                        Enviroment enviroment = FindObjectOfType <Enviroment>();

                        enviroment.bunnys.Remove(preAnimal);
                    }
                    else if (preAnimal.species == Species.wolf)
                    {
                        Enviroment enviroment = FindObjectOfType <Enviroment>();

                        enviroment.wolfs.Remove(preAnimal);
                    }
                }
            }


            if (mate != null && mate.GetComponent <Animal>().mate == this.transform)
            {
                if (genes.isMale == true)
                {
                    agent.SetDestination(mate.position);
                }
                else
                {
                    agent.SetDestination(this.transform.position);
                }



                foundMate = true;
            }
            else
            {
                foundMate = false;
            }

            if (foundFood == true)
            {
                state = State.goingToFood;

                float distace = Vector3.Distance(food.transform.position, transform.position);

                Genes animalGenes = food.GetComponent <Animal>().genes;

                if (distace <= 1 && genes.strength >= animalGenes.strength)
                {
                    LiveEntety live = food.gameObject.GetComponent <LiveEntety>();

                    bool isNotPlant = false;

                    Animal foodAnimal = food.GetComponent <Animal>();
                    if (foodAnimal.species == Species.plant)
                    {
                        state = State.eating;

                        agent.SetDestination(transform.position);
                    }
                    else
                    {
                        isNotPlant = true;
                    }
                    if (isNotPlant == true)
                    {
                        Camera cam = food.GetComponentInChildren <Camera>();

                        if (cam != null)
                        {
                            cam.transform.parent = null;

                            cam.GetComponent <FocusOnObject>().UnFocus();
                        }


                        if (foodAnimal.species == Species.plant)
                        {
                            Enviroment enviroment = FindObjectOfType <Enviroment>();

                            enviroment.plants.Remove(foodAnimal);
                        }
                        else if (foodAnimal.species == Species.fox)
                        {
                            Enviroment enviroment = FindObjectOfType <Enviroment>();

                            enviroment.foxs.Remove(foodAnimal);
                        }
                        else if (foodAnimal.species == Species.wildBoar)
                        {
                            Enviroment enviroment = FindObjectOfType <Enviroment>();

                            enviroment.wildBoars.Remove(foodAnimal);
                        }
                        else if (foodAnimal.species == Species.bear)
                        {
                            Enviroment enviroment = FindObjectOfType <Enviroment>();

                            enviroment.bears.Remove(foodAnimal);
                        }
                        else if (foodAnimal.species == Species.bunny)
                        {
                            Enviroment enviroment = FindObjectOfType <Enviroment>();

                            enviroment.bunnys.Remove(foodAnimal);
                        }
                        else if (foodAnimal.species == Species.wolf)
                        {
                            Enviroment enviroment = FindObjectOfType <Enviroment>();

                            enviroment.wolfs.Remove(foodAnimal);
                        }


                        live.Die(causeOfDeath.eaten);

                        hunger = 0;

                        food = null;
                    }
                }
            }

            if (foundMate == true)
            {
                if (genes.isMale == true)
                {
                    state = State.goingToMate;
                }
                else
                {
                    state = State.waitingForMate;
                }


                float distace = Vector3.Distance(mate.transform.position, transform.position);

                if (distace <= 1 || species == Species.bear && distace <= 3)
                {
                    LiveEntety live = mate.gameObject.GetComponent <LiveEntety>();

                    Reperduse();
                }
            }

            if (hunger >= 1)
            {
                Camera cam = GetComponentInChildren <Camera>();

                if (cam != null)
                {
                    cam.transform.parent = null;

                    cam.GetComponent <FocusOnObject>().UnFocus();
                }

                if (species == Species.plant)
                {
                    Enviroment enviroment = FindObjectOfType <Enviroment>();

                    enviroment.plants.Remove(this);
                }
                else if (this.species == Species.fox)
                {
                    Enviroment enviroment = FindObjectOfType <Enviroment>();

                    enviroment.foxs.Remove(this);
                }
                else if (this.species == Species.wildBoar)
                {
                    Enviroment enviroment = FindObjectOfType <Enviroment>();

                    enviroment.wildBoars.Remove(this);
                }
                else if (this.species == Species.bear)
                {
                    Enviroment enviroment = FindObjectOfType <Enviroment>();

                    enviroment.bears.Remove(this);
                }
                else if (this.species == Species.bunny)
                {
                    Enviroment enviroment = FindObjectOfType <Enviroment>();

                    enviroment.bunnys.Remove(this);
                }
                else if (this.species == Species.wolf)
                {
                    Enviroment enviroment = FindObjectOfType <Enviroment>();

                    enviroment.wolfs.Remove(this);
                }

                LiveEntety live = this.GetComponent <LiveEntety>();

                live.Die(causeOfDeath.hunger);
            }
            if (foundFood == false && tooErgentForFood == false && foundMate == false && hunger < criticalPercent && hunger > genes.reperductiveUrge || foundMate == false && hunger < genes.reperductiveUrge && tooErgentForFood == false && foundFood == false && canReperduse == false)
            {
                WalkRandom();

                state = State.exploring;
            }
            else if (foundFood == false && hunger >= criticalPercent && hunger > genes.reperductiveUrge && tooErgentForFood == false && foundMate == false)
            {
                WalkRandom();

                state = State.searchingForFood;
            }
            else if (foundMate == false && hunger < genes.reperductiveUrge && tooErgentForFood == false && foundFood == false && canReperduse == true)
            {
                WalkRandom();

                state = State.searchingForMate;
            }
            else if (tooErgentForFood == true)
            {
                //WalkRandom();

                agent.SetDestination(new Vector3(-preditor.transform.position.x, preditor.transform.position.y, -preditor.transform.position.z));

                state = State.runningFromPreditor;
            }
        }
    }