public void OnEnable() { parent = GetComponent <LittleGuy>(); PlayerNumber = parent.PlayerNumber; EventManager.StartListening("Ability1_" + PlayerNumber + "Pressed", Activate); EventManager.StartListening("Ability2_" + PlayerNumber + "Pressed", Reset); }
public void OnTriggerExit2D(Collider2D collision) { LittleGuy collidedEntity = null; if (collidedEntity = collision.gameObject.GetComponent <LittleGuy>()) { teamsCapturing.Remove(collidedEntity.CurrentTeam); } }