public void ReadAndWrite_InParallelThreads()
 {
     using (var file = new TempFile())
     {
         using (var db = new LiteDbAdapter(file.Filename))
         {
             var iterations = Parallel.For(0, 100, i =>
             {
                 if (i % 2 == 0)
                 {
                     db.UpsertServerInfo(TestData.Server);
                 }
                 else
                 {
                     db.GetServers().Count().Should().BeLessOrEqualTo(1);
                 }
             });
             while (!iterations.IsCompleted)
             {
                 Thread.Sleep(100);
             }
             var result = db.GetServers().ToArray();
             result.Length.ShouldBeEquivalentTo(1);
             result[0].Should().Be(TestData.Server);
         }
     }
 }
 public void DoNotAddNewRecords_IfServerAlreadyAdded_InParallelThreads()
 {
     using (var file = new TempFile())
         using (var db = new LiteDbAdapter(file.Filename))
         {
             var iterations = Parallel.For(0, 100, _ =>
             {
                 db.GetServers().Count(x => x.endpoint == TestData.Server.endpoint).Should().BeLessOrEqualTo(1);
                 db.UpsertServerInfo(TestData.Server);
                 db.GetServers().Count(x => x.endpoint == TestData.Server.endpoint).Should().Be(1);
             });
             while (!iterations.IsCompleted)
             {
                 Thread.Sleep(100);
             }
             var result = db.GetServers().ToArray();
             result.Length.ShouldBeEquivalentTo(1);
             result[0].Should().Be(TestData.Server);
         }
 }
 public void NotAddNewRecord_IfServerAlreadyAdded()
 {
     using (var file = new TempFile())
         using (var db = new LiteDbAdapter(file.Filename))
         {
             for (var i = 0; i < 10; i++)
             {
                 db.UpsertServerInfo(TestData.Server);
                 db.UpsertServerInfo(new GameServer {
                     endpoint = TestData.Server.endpoint, info = new ServerInfo()
                 });
                 db.UpsertServerInfo(TestData.Server);
             }
             var result = db.GetServers().ToArray();
             result.Length.ShouldBeEquivalentTo(1);
             result[0].Should().Be(TestData.Server);
         }
 }
        public void ReturnAllAddedRecords()
        {
            using (var file = new TempFile())
            {
                using (var db = new LiteDbAdapter(file.Filename))
                {
                    IList <GameServer> serverInfos = TestData.Servers;
                    foreach (var info in serverInfos)
                    {
                        db.UpsertServerInfo(info);
                    }

                    var result = db.GetServers();

                    result.Should().BeEquivalentTo(serverInfos);
                }
            }
        }