public override bool Parse(LitJson.JsonData data) { if(data["id"].ToString() != "") m_id = int.Parse(data["id"].ToString()); m_name = data["name"].ToString(); m_info = data["info"].ToString(); if(data["cid"].ToString() != "") m_cid = int.Parse(data["cid"].ToString()); if(data["type"].ToString() != "") m_type = int.Parse(data["type"].ToString()); if(data["needLevel"].ToString() != "") m_needLevel = int.Parse(data["needLevel"].ToString()); if(data["costPower"].ToString() != "") m_costPower = int.Parse(data["costPower"].ToString()); if(data["enterCostPower"].ToString() != "") m_enterCostPower = int.Parse(data["enterCostPower"].ToString()); if(data["times"].ToString() != "") m_times = int.Parse(data["times"].ToString()); m_icon = data["icon"].ToString(); m_openStoryID = data["openStoryID"].ToString(); if(data["levelScore"].ToString() != "") m_levelScore = int.Parse(data["levelScore"].ToString()); m_enemyids = data["enemyids"].ToString(); m_props = data["props"].ToString(); if(data["summonerExp"].ToString() != "") m_summonerExp = int.Parse(data["summonerExp"].ToString()); if(data["heroExp"].ToString() != "") m_heroExp = int.Parse(data["heroExp"].ToString()); if(data["maxTime"].ToString() != "") m_maxTime = int.Parse(data["maxTime"].ToString()); m_exp = data["exp"].ToString(); if(data["money"].ToString() != "") m_money = int.Parse(data["money"].ToString()); m_storyStar = data["storyStar"].ToString(); if(data["storyPic"].ToString() != "") m_storyPic = int.Parse(data["storyPic"].ToString()); if(data["dropperId"].ToString() != "") m_dropperId = int.Parse(data["dropperId"].ToString()); if(data["bossDrop"].ToString() != "") m_bossDrop = int.Parse(data["bossDrop"].ToString()); if(data["otherDrop"].ToString() != "") m_otherDrop = int.Parse(data["otherDrop"].ToString()); if(data["sweepDropID"].ToString() != "") m_sweepDropID = int.Parse(data["sweepDropID"].ToString()); return true; }
public override bool Parse(LitJson.JsonData data) { if(data["id"].ToString() != "") m_id = int.Parse(data["id"].ToString()); m_name = data["name"].ToString(); m_constant = data["constant"].ToString(); m_note = data["note"].ToString(); return true; }
public Marker(LitJson.JsonData node, IngameMap.MarkerSetting setting) { Class = setting; Description = (string)node["description"]; float x = float.Parse((string)node["x"]); float y = 0f; if (((string)node["z"]) != "") y = float.Parse((string)node["z"]); float z = float.Parse((string)node["y"]); WorldPosition = new Vector3(x, y, z); }
public static LitJson.JsonData getJsonData(LitJson.JsonData jd,string shortPath) { DirectoryInfo diRes = new DirectoryInfo(Global.PATH + "/res"); string o = Global.PATH + "/res/" + shortPath; DirectoryInfo di = new DirectoryInfo(o); foreach (DirectoryInfo _di in di.GetDirectories("*", SearchOption.TopDirectoryOnly)) { if (_di.Name == "slice" && Global.slice) { continue; } jd[_di.Name]= Resource.getJson4Folder(shortPath+"/"+ _di.Name); var sPath = _di.FullName.Replace(diRes.FullName, "").Trim('\\'); getJsonData(jd[_di.Name], shortPath + "/" + _di.Name); } return jd; }
public override bool Parse(LitJson.JsonData data) { if(data["id"].ToString() != "") m_id = int.Parse(data["id"].ToString()); if(data["index"].ToString() != "") m_index = int.Parse(data["index"].ToString()); m_name = data["name"].ToString(); if(data["type"].ToString() != "") m_type = int.Parse(data["type"].ToString()); m_nodeids = data["nodeids"].ToString(); if(data["needLevel"].ToString() != "") m_needLevel = int.Parse(data["needLevel"].ToString()); m_sceneid = data["sceneid"].ToString(); m_normalStoryIds = data["normalStoryIds"].ToString(); m_eliteStoryIds = data["eliteStoryIds"].ToString(); m_normalMapNodePath = data["normalMapNodePath"].ToString(); m_eliteMapNodePath = data["eliteMapNodePath"].ToString(); m_starnumber = data["starnumber"].ToString(); m_normalStoryReward = data["normalStoryReward"].ToString(); m_eliteStoryReward = data["eliteStoryReward"].ToString(); m_chapterBossIconPath = data["chapterBossIconPath"].ToString(); return true; }
private void initConfigInfo(LitJson.JsonData jsdata) { serverInfo = jsdata; }
// Parse the input sent from the client and use it to update the controls for the next simulation segment public void HandleNetInput(LitJson.JsonData msgJsonData) { _myInput.HandleNetInput(msgJsonData, ref _targetVelocity); _readyForSimulation = true; // Now ready the output and run the simulation a few frames SimulationManager.CheckToggleUpdates(); }
public abstract bool Parse(LitJson.JsonData data);
public void call(int commandID, LitJson.JsonData args, NetCallbackDelegate onResult) { string argsStr = args.ToJson (); LitJson.JsonData paramm = new LitJson.JsonData (); paramm ["platform"] = platform; paramm ["udid"] = Udid; paramm ["cmd"] = commandID; paramm ["data"] = argsStr; WWW www = NetUtils.pack2Post (serverRequestURL, paramm); StartCoroutine (requestServer2(www, onResult)); }
private void SetUserSaveDef(LitJson.JsonData js) { gameSave = js; }
protected void ReadIngestServerObject(LitJson.JsonReader reader, object context) { IngestListCallbackData data = context as IngestListCallbackData; IngestServer server = data.servers.Last(); switch (reader.Token) { case LitJson.JsonToken.PropertyName: { string key = reader.Value.ToString(); string val = JsonReadStringPropertyRHS(reader); switch (key) { case "Name": { server.ServerName = val; break; } case "Url": { server.ServerUrl = val; break; } case "Default": { server.DefaultServer = val != "0" && val.ToLower() != "false"; break; } } break; } default: { break; } } }
protected void ReadIngestListObject(LitJson.JsonReader reader, object context) { IngestListCallbackData data = context as IngestListCallbackData; switch (reader.Token) { case LitJson.JsonToken.PropertyName: { string key = reader.Value.ToString(); switch (key) { case "Status": { string val = JsonReadStringPropertyRHS(reader); data.status = (ErrorCode)Enum.Parse(typeof(ErrorCode), val); break; } case "List": { reader.Read(); JsonReadArray(reader, context, this.BeginIngestServerObject, this.ReadIngestServerObject, null); break; } } break; } default: { break; } } }
protected void ReadGameInfoObject(LitJson.JsonReader reader, object context) { GameInfoListCallbackData data = context as GameInfoListCallbackData; GameInfo info = data.games.Last(); switch (reader.Token) { case LitJson.JsonToken.PropertyName: { string key = reader.Value.ToString(); string val = JsonReadStringPropertyRHS(reader); switch (key) { case "Name": { info.Name = val; break; } case "Id": { info.Id = int.Parse(val); break; } case "Popularity": { info.Popularity = int.Parse(val); break; } } break; } default: { break; } } }
static JsonNumberType Convert(LitJson.JsonNumberType type) { if (type == LitJson.JsonNumberType.SignedInteger) return JsonNumberType.Signed; if (type == LitJson.JsonNumberType.UnsignedInteger) return JsonNumberType.Unsigned; return JsonNumberType.FloatingPoint; }
public void Write(LitJson.JsonWriter writer) { writer.WriteObjectStart(); writer.WritePropertyName("id"); writer.Write(this.Id); writer.WritePropertyName("name"); writer.Write(this.Name); writer.WritePropertyName("capacity"); writer.Write(this.Capacity); writer.WriteObjectEnd(); }
public void set_scale(LitJson.JsonData json_now) { option_scale = json_now["option"].ReadString(option_scale); dynamic_scale = json_now["scale"].ReadFloat(dynamic_scale); scale_var = json_now["var"].ReadFloat(scale_var); scale_seed = json_now["seed"].ReadInt(scale_seed); use_global_rand = json_now["use_global_rand"].ReadBool(use_global_rand); apply_to_inst = json_now["apply_to_inst"].ReadBool(apply_to_inst); }
public void Write(LitJson.JsonWriter writer) { writer.WriteObjectStart(); writer.WritePropertyName("id"); writer.Write(this.Id); writer.WritePropertyName("day"); writer.Write(this.Day); writer.WritePropertyName("from"); writer.Write(this.From); writer.WritePropertyName("till"); writer.Write(this.Till); writer.WritePropertyName("meetingRoom"); writer.Write(this.meetingRoom); writer.WritePropertyName("user"); writer.Write(this.Users); writer.WritePropertyName("notifyUsers"); writer.WriteArrayStart(); foreach (string user in this.NotifyUsers) writer.Write(user); writer.WriteArrayEnd(); writer.WritePropertyName("usersCheckedIn"); writer.Write(this.UsersCheckedIn); writer.WriteObjectEnd(); }
public override bool Parse(LitJson.JsonData data) { if(data["id"].ToString() != "") m_id = int.Parse(data["id"].ToString()); m_name = data["name"].ToString(); if(data["career"].ToString() != "") m_career = int.Parse(data["career"].ToString()); if(data["formationPriority"].ToString() != "") m_formationPriority = int.Parse(data["formationPriority"].ToString()); if(data["idlePosPriority"].ToString() != "") m_idlePosPriority = int.Parse(data["idlePosPriority"].ToString()); if(data["attacktype"].ToString() != "") m_attacktype = int.Parse(data["attacktype"].ToString()); m_headIcon = data["headIcon"].ToString(); m_headIconSpell = data["headIconSpell"].ToString(); m_headIconDead = data["headIconDead"].ToString(); m_roleListIcon = data["roleListIcon"].ToString(); m_resource = data["resource"].ToString(); m_heroBackground = data["heroBackground"].ToString(); m_description = data["description"].ToString(); if(data["profession"].ToString() != "") m_profession = int.Parse(data["profession"].ToString()); m_professionIcon = data["professionIcon"].ToString(); if(data["rightWeaponType"].ToString() != "") m_rightWeaponType = int.Parse(data["rightWeaponType"].ToString()); if(data["leftWeaponType"].ToString() != "") m_leftWeaponType = int.Parse(data["leftWeaponType"].ToString()); m_initWeapons = data["initWeapons"].ToString(); if(data["maxLevel"].ToString() != "") m_maxLevel = int.Parse(data["maxLevel"].ToString()); if(data["bornStar"].ToString() != "") m_bornStar = int.Parse(data["bornStar"].ToString()); if(data["soulShardId"].ToString() != "") m_soulShardId = int.Parse(data["soulShardId"].ToString()); if(data["shardCount"].ToString() != "") m_shardCount = int.Parse(data["shardCount"].ToString()); if(data["cardToShard"].ToString() != "") m_cardToShard = int.Parse(data["cardToShard"].ToString()); m_leaderSpellId = data["leaderSpellId"].ToString(); m_comSpellList = data["comSpellList"].ToString(); m_spellList = data["spellList"].ToString(); if(data["warnRange"].ToString() != "") m_warnRange = int.Parse(data["warnRange"].ToString()); m_expression = data["expression"].ToString(); m_uiModelRes = data["uiModelRes"].ToString(); if(data["strArg"].ToString() != "") m_strArg = float.Parse(data["strArg"].ToString()); if(data["agiArg"].ToString() != "") m_agiArg = float.Parse(data["agiArg"].ToString()); if(data["spiArg"].ToString() != "") m_spiArg = float.Parse(data["spiArg"].ToString()); if(data["intArg"].ToString() != "") m_intArg = float.Parse(data["intArg"].ToString()); if(data["staArg"].ToString() != "") m_staArg = float.Parse(data["staArg"].ToString()); m_strengTimes = data["strengTimes"].ToString(); m_hpArg = data["hpArg"].ToString(); m_apArg = data["apArg"].ToString(); m_spArg = data["spArg"].ToString(); m_armArg = data["armArg"].ToString(); m_resArg = data["resArg"].ToString(); m_roleInfoProfessionIcon = data["roleInfoProfessionIcon"].ToString(); m_roleInfoHeroListIcon = data["roleInfoHeroListIcon"].ToString(); m_roleInfoHeroShowIcon = data["roleInfoHeroShowIcon"].ToString(); m_lobbySound = data["lobbySound"].ToString(); m_equipSound = data["equipSound"].ToString(); return true; }