public void StartListeningStateExit(GameState s, Action a) { _exitStateListeners.AddListener(s, a); }
public void StartListeningStateEnter(GameState s, Action a) { _enterStateListeners.AddListener(s, a); }
public void StartListeningStateExit(GameState s, Action a) { _exitStateListeners.AddListener(s, a); }
public void StartListeningStateEnter(GameState s, Action a) { _enterStateListeners.AddListener(s, a); }