public void CreatingAListOfDates() { Liste <DateTime> ListeOfDates = new Liste <DateTime>(); DateTime today = DateTime.Today; ListeOfDates.Add(today); ListeOfDates.Add(new DateTime(2020, 08, 29)); ListeOfDates.Add(new DateTime(2020, 03, 19)); ListeOfDates.Add(new DateTime(2020, 01, 08)); }
static void Main(string[] args) { // Liste liste = new Liste(); /*Liste<decimal> liste = new Liste<decimal>();//Çıktımız System.Decimal olur.Tipini yazdırır. * Console.ReadLine();*/ Liste <string> liste = new Liste <string>(); liste.Add("Ali"); liste.Add("Veli"); liste.Get(); Console.ReadKey(); }
static void Main(string[] args) { //Advanced class - 1 //Liste liste = new Liste(); //Liste<decimal> liste = new Liste<decimal>(); Liste <string> liste = new Liste <string>(); liste.Add("Ali"); liste.Add("Veli"); liste.Get(); Console.ReadKey(); }
static void Main(string[] args) { DateTime dtStart = DateTime.Now; Liste <int> myListe = new Liste <int>(); for (int i = 0; i < 1000000; i++) { myListe.Add(i); int element = myListe[i]; } DateTime dtEnd = DateTime.Now; TimeSpan tsTimeListe = dtEnd - dtStart; Console.WriteLine("Template version .. : " + tsTimeListe.TotalMilliseconds); DateTime dtStart2 = DateTime.Now; List myList = new List(); for (int i = 0; i < 1000000; i++) { myList.Add(i); int element2 = (int)myList[i]; } DateTime dtEnd2 = DateTime.Now; TimeSpan tsTimeList = dtEnd2 - dtStart2; Console.WriteLine("Classical version.. " + tsTimeList.TotalMilliseconds); Console.ReadLine(); }
public void ConversionMaze(int[,] maze) { this.Tableau = new bool[maze.GetLength(0), maze.GetLength(1)]; for (int j = 0; j < maze.GetLength(1); j++) { for (int i = 0; i < maze.GetLength(0); i++) { switch (maze[j, i]) { case 0: ModifierLabyrinthe(i, j, false); break; case 1: ModifierLabyrinthe(i, j, true); break; default: ModifierLabyrinthe(i, j, false); Point point = new Point(i, j); Loot loot = new Labyrinthe.Loot("random"); Liste.Add(point, loot); break; } } } }
/// <summary> /// Rempli le dico des loots spécifiés /// </summary> /// <param name="List"></param> public void CreationListLoot() { //ajout cle for (int cle = 0; cle < quantiteLoot.nbClés; cle++) { Liste.Add(this.CaseVide(), new Loot_ObjetCle()); } //ajout carte du labyrinthe for (int carte = 0; carte < quantiteLoot.nbCartes; carte++) { Liste.Add(this.CaseVide(), new Loot_Carte()); } //ajout pic for (int pic = 0; pic < quantiteLoot.nbPic; pic++) { Liste.Add(this.CaseVide(), new Loot_ObjetPic()); } //ajout etre for (int etre = 0; etre < quantiteLoot.nbCartes; etre++) { Liste.Add(this.CaseVide(), new Loot_Etre()); } //ajout Sort InstanciationLootSort(quantiteLoot.nbSortTeleportation, TypeSort.Immediat, NomSort.Teleportation, Liste); InstanciationLootSort(quantiteLoot.nbSortVision, TypeSort.Immediat, NomSort.Vision, Liste); InstanciationLootSort(quantiteLoot.nbSortForce, TypeSort.Immediat, NomSort.Force, Liste); //ajout Potion InstanciationLootSort(quantiteLoot.nbPotionForce, TypeSort.Potion, NomSort.Force, Liste); InstanciationLootSort(quantiteLoot.nbPotionForce, TypeSort.Potion, NomSort.Vision, Liste); InstanciationLootSort(quantiteLoot.nbPotionForce, TypeSort.Potion, NomSort.Vitesse, Liste); //ajout carte InstanciationLootSort(quantiteLoot.nbCartes, TypeSort.Carte, (NomSort)Utilitaire.RandNombre(0, 50), Liste); //ajout porte Liste.Add(CaseVide(Tableau.GetLength(0) * 0.9, Tableau.GetLength(1) * 0.5, Tableau.GetLength(0), Tableau.GetLength(1) * 0.51), new Loot_Porte()); }
private void Hesapla() { for (int i = AltSinir; i < UstSinir; i += Aralik) { Liste.Add(i); } }
void nyttProduktKnapp_Click(object sender, RoutedEventArgs e) { if (listview.SelectedItem != null && listview.SelectedItem is HeltreProdukt) { HeltreProdukt merketProdukt = listview.SelectedItem as HeltreProdukt; Liste.Insert(listview.SelectedIndex + 1, new HeltreProdukt(merketProdukt.Tykkelse, merketProdukt.Treslag, merketProdukt.Type, merketProdukt.DybdeintervallStørrelse, 0, merketProdukt.PrisPer)); } else { Liste.Add(new HeltreProdukt("Tykkelse", "Treslag", "type", "dybde/størrelse", 0, HeltreProdukt.PerPrisType.perAntall)); } }
public Bir_DosyaSistemi_İzleyicisi_(string Kaynak, string Hedef) { fsw = new FileSystemWatcher(Kaynak); fsw.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.CreationTime | NotifyFilters.DirectoryName | NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.Security | NotifyFilters.Size; fsw.Filter = "*"; fsw.Changed += Fsw_Changed; fsw.Created += Fsw_Changed; fsw.Deleted += Fsw_Changed; fsw.Renamed += Fsw_Changed; fsw.Error += Fsw_Error; fsw.IncludeSubdirectories = true; fsw.EnableRaisingEvents = true; this.Hedef = Hedef; Mutex.WaitOne(); Liste.Add(this); Mutex.ReleaseMutex(); }
public void NouveauxObjets() { int nbPilulesVision = Properties.QuantiteLoot.Default.nbPotionVision; int nbClés = Properties.QuantiteLoot.Default.nbClés; int nbPilulesForce = Properties.QuantiteLoot.Default.nbPotionForce; int nbCartes = Properties.QuantiteLoot.Default.nbCartes; for (int i = 0; i < nbPilulesVision; i++) { Liste.Add(CaseVide(), new Loot("Pilule de vision")); } for (int i = 0; i < nbClés; i++) { Liste.Add(CaseVide(), new Loot("Clé")); } for (int i = 0; i < nbPilulesForce; i++) { Liste.Add(CaseVide(), new Loot("Pilule de force")); } for (int i = 0; i < nbCartes; i++) { Liste.Add(CaseVide(), new Loot("Carte")); } }
public virtual void Add(T record) { Liste.Add(record); Save(); }
static void Main(string[] args) { Liste <int> list = new Liste <int>(); Element <int> elem = new Element <int> { setPrecedent = null, setSuivant = null }; elem.Content = 5; list.Add(elem); elem = new Element <int> { setPrecedent = null, setSuivant = null }; elem.Content = 10; list.Add(elem); elem = new Element <int> { setPrecedent = null, setSuivant = null }; elem.Content = 4; list.Add(elem); Element <int> tmp = list.Start; int index = 0; Console.WriteLine("***************"); while (tmp != null) { Console.WriteLine(tmp.Content + ", index = " + tmp.index); tmp = list.Index(++index); } elem = new Element <int> { setPrecedent = null, setSuivant = null }; elem.Content = 99; list.AddAt(0, elem); elem = new Element <int> { setPrecedent = null, setSuivant = null }; elem.Content = 33; list.AddAt(2, elem); elem = new Element <int> { setPrecedent = null, setSuivant = null }; elem.Content = 30; list.AddAt(2, elem); tmp = list.Start; Console.WriteLine("***************"); while (tmp != null) { Console.WriteLine(tmp.Content + ", index = " + tmp.index); tmp = tmp.Suivant; } Console.WriteLine(); Console.ReadKey(); }