Ejemplo n.º 1
0
        public override void Tick()
        {
            if (TheRegion.Delta <= 0)
            {
                return;
            }
            if (!IsSpawned)
            {
                return;
            }
            PathUpdate -= TheRegion.Delta;
            if (PathUpdate <= 0)
            {
                UpdatePath();
            }
            if (Path != null)
            {
                PathMovement = true;
                Location spos = GetPosition();
                while (Path.Length > 0 && ((Path.Peek() - spos).LengthSquared() < PathFindCloseEnough || (Path.Peek() - spos + new Location(0, 0, -1.5)).LengthSquared() < PathFindCloseEnough))
                {
                    Path.Pop();
                }
                if (Path.Length <= 0)
                {
                    Path = null;
                }
                else
                {
                    Location targetdir = (Path.Peek() - spos).Normalize();
                    Location movegoal  = Utilities.RotateVector(targetdir, (270 + Direction.Yaw) * Utilities.PI180);
                    Vector2  movegoal2 = new Vector2((double)movegoal.X, (double)movegoal.Y);
                    if (movegoal2.LengthSquared() > 0)
                    {
                        movegoal2.Normalize();
                    }
                    XMove = movegoal2.X;
                    YMove = movegoal2.Y;
                    if (movegoal.Z > 0.4)
                    {
                        CBody.Jump();
                    }
                }
            }
            if (Path == null && PathMovement)
            {
                XMove        = 0;
                YMove        = 0;
                PathMovement = false;
            }
            while (Direction.Yaw < 0)
            {
                Direction.Yaw += 360;
            }
            while (Direction.Yaw > 360)
            {
                Direction.Yaw -= 360;
            }
            if (Direction.Pitch > 89.9f)
            {
                Direction.Pitch = 89.9f;
            }
            if (Direction.Pitch < -89.9f)
            {
                Direction.Pitch = -89.9f;
            }
            CBody.ViewDirection = Utilities.ForwardVector_Deg(Direction.Yaw, Direction.Pitch).ToBVector();
            if (Upward && !IsFlying && !pup && CBody.SupportFinder.HasSupport)
            {
                CBody.Jump();
                pup = true;
            }
            else if (!Upward)
            {
                pup = false;
            }
            double speedmod = new Vector2(XMove, YMove).Length() * 1.25;

            speedmod *= (1f + SprintOrWalk * 0.5f);
            if (ItemDoSpeedMod)
            {
                speedmod *= ItemSpeedMod;
            }
            Material mat = TheRegion.GetBlockMaterial(GetPosition() + new Location(0, 0, -0.05f));

            speedmod            *= mat.GetSpeedMod();
            CBody.StandingSpeed  = CBStandSpeed * speedmod;
            CBody.CrouchingSpeed = CBCrouchSpeed * speedmod;
            double frictionmod = 1f;

            frictionmod        *= mat.GetFrictionMod();
            CBody.SlidingForce  = CBSlideForce * frictionmod * Mass;
            CBody.AirForce      = CBAirForce * frictionmod * Mass;
            CBody.TractionForce = CBTractionForce * frictionmod * Mass;
            CBody.VerticalMotionConstraint.MaximumGlueForce = CBGlueForce * Mass;
            if (CurrentSeat == null)
            {
                Vector3 movement = new Vector3(XMove, YMove, 0);
                if (Upward && IsFlying)
                {
                    movement.Z = 1;
                }
                else if (Downward && IsFlying)
                {
                    movement.Z = -1;
                }
                if (movement.LengthSquared() > 0)
                {
                    movement.Normalize();
                }
                if (Downward)
                {
                    CBody.StanceManager.DesiredStance = Stance.Crouching;
                }
                else
                {
                    CBody.StanceManager.DesiredStance = DesiredStance;
                }
                CBody.HorizontalMotionConstraint.MovementDirection = new Vector2(movement.X, movement.Y);
                Location pos     = GetPosition();
                Location rad     = new Location(CBody.BodyRadius, CBody.BodyRadius, 0);
                double   halfeye = CBHHeight * (CBody.StanceManager.CurrentStance == Stance.Standing ? 1.8 : 1.5) * 0.5;
                bool     uw1     = TheRegion.InWater(pos - rad, pos + rad + new Location(0, 0, halfeye));
                bool     uw2     = TheRegion.InWater(pos - rad + new Location(0, 0, halfeye), pos + rad + new Location(0, 0, halfeye * 2));
                if (uw1 || uw2)
                {
                    double mult = uw1 ? (uw2 ? 0.6 : 0.3) : 0.3;
                    SetForSwim(mult, Body.Space.ForceUpdater.Gravity * (1.0 - mult));
                }
                else
                {
                    SetForGround();
                }
                if (IsFlying)
                {
                    Location forw = Utilities.RotateVector(new Location(-movement.Y, movement.X, movement.Z), Direction.Yaw * Utilities.PI180, Direction.Pitch * Utilities.PI180);
                    SetPosition(GetPosition() + forw * TheRegion.Delta * CBStandSpeed * 2 * speedmod);
                    CBody.HorizontalMotionConstraint.MovementDirection = Vector2.Zero;
                    Body.LinearVelocity = new Vector3(0, 0, 0);
                }
                else if (IsSwimlogic)
                {
                    Location forw = Utilities.RotateVector(new Location(movement.X, movement.Y, 0), Direction.Yaw * Utilities.PI180, Direction.Pitch * Utilities.PI180);
                    if (Upward)
                    {
                        forw.Z = 1;
                    }
                    else if (Downward)
                    {
                        forw.Z = -1;
                    }
                    SwimForce(forw.ToBVector());
                }
            }
            else
            {
                CurrentSeat.HandleInput(this);
            }
            base.Tick();
            RigidTransform transf = new RigidTransform(Vector3.Zero, Body.Orientation);

            Body.CollisionInformation.Shape.GetBoundingBox(ref transf, out BoundingBox box);
            MinZ = box.Min.Z;
        }
Ejemplo n.º 2
0
        public void UpdateForPacketFromServer(double gtt, long ID, Location pos, Location vel, bool _pup)
        {
            ServerLocation = pos;
            if (ServerFlags.HasFlag(YourStatusFlags.INSECURE_MOVEMENT))
            {
                return;
            }
            if (InVehicle)
            {
                return;
            }
            // TODO: big solid entities!
            double now = TheRegion.GlobalTickTimeLocal;

            if (TheClient.CVars.n_movemode.ValueI == 2)
            {
                // TODO: Remove outsider chunks!
                for (int x = -1; x <= 1; x++)
                {
                    for (int y = -1; y <= 1; y++)
                    {
                        for (int z = -1; z <= 1; z++)
                        {
                            Vector3i ch    = TheRegion.ChunkLocFor(pos) + new Vector3i(x, y, z);
                            Chunk    chunk = TheRegion.GetChunk(ch);
                            if (chunk == null)
                            {
                                continue;
                            }
                            if (!NMTWOMeshes.ContainsKey(ch))
                            {
                                if (chunk.FCO != null)
                                {
                                    FullChunkObject im = new FullChunkObject(chunk.FCO.Position, chunk.FCO.ChunkShape);
                                    NMTWOWorld.Add(im);
                                    NMTWOMeshes[ch] = im;
                                }
                            }
                        }
                    }
                }
                AddUIS();
                int    xf       = 0;
                double jumpback = gtt - lGTT;
                if (jumpback < 0)
                {
                    return;
                }
                double       target = TheRegion.GlobalTickTimeLocal - jumpback;
                UserInputSet past   = null;
                while (xf < Input.Length)
                {
                    UserInputSet uis = Input[xf];
                    if (uis.GlobalTimeLocal < target)
                    {
                        past = uis;
                        Input.Pop();
                        continue;
                    }
                    else if (xf == 0)
                    {
                        double mult = Math.Max(Math.Min(jumpback / TheClient.CVars.n_movement_adjustment.ValueD, 1.0), 0.01);
                        NMTWOSetPosition(uis.Position + (pos - uis.Position) * mult);
                        NMTWOSetVelocity(uis.Velocity + (vel - uis.Velocity) * mult);
                    }
                    xf++;
                    double delta;
                    if (xf < 2)
                    {
                        if (past == null)
                        {
                            continue;
                        }
                        delta = uis.GlobalTimeLocal - target;
                        SetBodyMovement(NMTWOCBody, past);
                    }
                    else
                    {
                        UserInputSet prev = Input[xf - 2];
                        delta = uis.GlobalTimeLocal - prev.GlobalTimeLocal;
                        SetBodyMovement(NMTWOCBody, prev);
                    }
                    SetMoveSpeed(NMTWOCBody, uis);
                    if (!_pup)
                    {
                        NMTWOTryToJump(uis);
                    }
                    lPT = uis.GlobalTimeLocal;
                    NMTWOWorld.Update((float)delta);
                    FlyForth(NMTWOCBody, uis, delta); // TODO: Entirely disregard NWTWOWorld if flying?
                }
                AddUIS();
                SetPosition(NMTWOGetPosition());
                SetVelocity(new Location(NMTWOCBody.Body.LinearVelocity));
                pup  = _pup;
                lGTT = gtt;
            }
            else
            {
                double   delta = lPT - now;
                Location dir   = pos - TheClient.Player.GetPosition();
                if (dir.LengthSquared() < TheClient.CVars.n_movement_maxdistance.ValueF * TheClient.CVars.n_movement_maxdistance.ValueF)
                {
                    SetPosition(GetPosition() + dir / Math.Max(TheClient.CVars.n_movement_adjustment.ValueF / delta, 1));
                    Location veldir = vel - GetVelocity();
                    SetVelocity(GetVelocity() + veldir / Math.Max(TheClient.CVars.n_movement_adjustment.ValueF / delta, 1));
                }
                else
                {
                    TheClient.Player.SetPosition(pos);
                    TheClient.Player.SetVelocity(vel);
                }
                lPT = now;
            }
        }