public void Add()
    {
        var list = new ListNoAlloc <int>(3);

        list.Add(2);
        list.Add(1);
    }
    public void ListNoAllocTest()
    {
        MemoryWatch watch      = new MemoryWatch();
        var         randomList = GetRandomList();

        var listeners = new ListNoAlloc <IEvent> (10);

        var handler = new HandlerEvent();

        listeners.Add(handler);

        watch.Start();

        int l = 0;

        for (int j = 0; j < Seconds; ++j)
        {
            for (int i = 0; i < FramesPerSecond; ++i)
            {
                listeners.Add(handler);
                listeners.ForEach(x => x.EventHandler(true));
                listeners.Remove(handler);

                l += 1;
            }
        }

        watch.Stop();
        results.Add(watch.GetAllocationDesc($"Event add/remove using ListNoAlloc for each frame at {FramesPerSecond} FPS for {Seconds} s of game"));

        // Just so we force l to be used
        Assert.Less(0, l);
    }
    public void Count()
    {
        var list = new ListNoAlloc <int>(3);

        Assert.AreEqual(0, list.Count);
        list.Add(2);
        Assert.AreEqual(2, list.Count);
        list.Add(1);
        Assert.AreEqual(1, list.Count);
    }
    public void Index()
    {
        var list = new ListNoAlloc <int>(3);

        list.Add(2);
        list.Add(1);

        Assert.AreEqual(2, list[0]);
        Assert.AreEqual(1, list[1]);
    }
    public void AddTooMany()
    {
        var list = new ListNoAlloc <int>(10);

        for (int i = 0; i < 10; ++i)
        {
            list.Add(i * i);
        }

        Assert.Throws <OverflowException>(() => list.Add(10));
    }
    public void RemoveAt()
    {
        var list = new ListNoAlloc <int>(3);

        list.Add(2);
        list.Add(5);
        list.Add(7);
        list.RemoveAt(1);
        Assert.AreEqual(2, list.Count);

        Assert.AreEqual(2, list[0]);
        Assert.AreEqual(7, list[1]);
    }
    public void LogFormatDeferredTemplate()
    {
        MemoryWatch watch      = new MemoryWatch();
        var         randomList = GetRandomList();

        Log.EnableLogging = false;

        var listeners = new ListNoAlloc <IEvent>(10);

        var handler = new HandlerEvent();

        listeners.Add(handler);

        watch.Start();

        int l = 0;

        for (int j = 0; j < Seconds; ++j)
        {
            for (int i = 0; i < FramesPerSecond; ++i)
            {
                // This will not actually be written because EnableLogging = false
                // We deferr string construction here
                Log.InfoT("Formatted message from integer", i);
                l += 1;
            }
        }

        watch.Stop();
        results.Add(watch.GetAllocationDesc($"Log message + template int (deferred) that is ignored for each frame at {FramesPerSecond} FPS for {Seconds} s of game"));

        // Just so we force l to be used
        Assert.Less(0, l);
    }
    public void RemoveFail()
    {
        var list = new ListNoAlloc <int>(3);

        Assert.AreEqual(0, list.Count);
        list.Add(2);
        Assert.False(list.Remove(3));
        Assert.AreEqual(1, list.Count);
    }
    public void Remove()
    {
        var list = new ListNoAlloc <int>(3);

        Assert.AreEqual(0, list.Count);
        list.Add(2);
        list.Remove(2);
        Assert.AreEqual(0, list.Count);
    }
    public void Clear()
    {
        var list = new ListNoAlloc <int>(10);

        for (int i = 0; i < 10; ++i)
        {
            list.Add(i * i);
        }

        list.Clear();

        Assert.AreEqual(0, list.Count);
        Assert.Throws <ArgumentException>(() => { int x = list[1]; });
    }