void frmMMPowers_Load(object sender, EventArgs e)
        {
            BackColor         = _myParent.BackColor;
            PopInfo.ForeColor = BackColor;
            ListLabelV2 llLeft = this.llLeft;

            UpdateLlColours(ref llLeft);
            this.llLeft = llLeft;
            ListLabelV2 llRight = this.llRight;

            UpdateLlColours(ref llRight);
            this.llRight     = llRight;
            ibClose.IA       = _myParent.Drawing.pImageAttributes;
            ibClose.ImageOff = _myParent.Drawing.bxPower[2].Bitmap;
            ibClose.ImageOn  = _myParent.Drawing.bxPower[3].Bitmap;
            PopUp.PopupData iPopup = new PopUp.PopupData();
            int             index  = iPopup.Add();

            iPopup.Sections[index].Add("Click powers to enable/disable them.", PopUp.Colors.Title, 1f, FontStyle.Bold, 0);
            iPopup.Sections[index].Add("Powers in gray (or your custom 'power disabled' color) cannot be included in your stats.", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 0);
            PopInfo.SetPopup(iPopup);
            //ChangedScrollFrameContents();
            UpdatePetPowersCombo(PetPowers);
            UpdatePetsListCombo();
            //FillLists();
        }
 static void UpdateLlColours(ref ListLabelV2 iList)
 {
     iList.UpdateTextColors(ListLabelV2.LLItemState.Enabled, MidsContext.Config.RtFont.ColorPowerAvailable);
     iList.UpdateTextColors(ListLabelV2.LLItemState.Disabled, MidsContext.Config.RtFont.ColorPowerDisabled);
     iList.UpdateTextColors(ListLabelV2.LLItemState.Selected, MidsContext.Config.RtFont.ColorPowerTaken);
     iList.UpdateTextColors(ListLabelV2.LLItemState.SelectedDisabled, MidsContext.Config.RtFont.ColorPowerTakenDark);
     iList.UpdateTextColors(ListLabelV2.LLItemState.Invalid, Color.FromArgb(byte.MaxValue, 0, 0));
     iList.HoverColor = MidsContext.Config.RtFont.ColorPowerHighlight;
     iList.Font       = new Font(iList.Font.FontFamily, MidsContext.Config.RtFont.PairedBase, FontStyle.Bold, GraphicsUnit.Point);
 }
        void frmIncarnate_Load(object sender, EventArgs e)

        {
            buttonArray[0] = alphaBtn;
            buttonArray[1] = destinyBtn;
            buttonArray[2] = hybridBtn;
            buttonArray[3] = interfaceBtn;
            buttonArray[4] = judgementBtn;
            buttonArray[5] = loreBtn;
            buttonArray[6] = GenesisButton;
            buttonArray[7] = StanceButton;
            buttonArray[8] = VitaeButton;
            buttonArray[9] = OmegaButton;
            foreach (ImageButton button in buttonArray)
            {
                button.IA       = myParent.Drawing.pImageAttributes;
                button.ImageOff = myParent.Drawing.bxPower[2].Bitmap;
                button.ImageOn  = myParent.Drawing.bxPower[3].Bitmap;
            }
            BackColor         = myParent.BackColor;
            PopInfo.ForeColor = BackColor;
            ListLabelV2 llLeft = LLLeft;

            UpdateLLColours(ref llLeft);
            LLLeft = llLeft;
            ListLabelV2 llRight = LLRight;

            UpdateLLColours(ref llRight);
            LLRight          = llRight;
            ibClose.IA       = myParent.Drawing.pImageAttributes;
            ibClose.ImageOff = myParent.Drawing.bxPower[2].Bitmap;
            ibClose.ImageOn  = myParent.Drawing.bxPower[3].Bitmap;
            PopUp.PopupData iPopup = new PopUp.PopupData();
            int             index  = iPopup.Add();

            iPopup.Sections[index].Add("Click powers to enable/disable them.", PopUp.Colors.Title, 1f, FontStyle.Bold, 0);
            iPopup.Sections[index].Add("Powers in gray (or your custom 'power disabled' color) cannot be included in your stats.", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 0);
            PopInfo.SetPopup(iPopup);
            ChangedScrollFrameContents();
            FillLists();
        }
Ejemplo n.º 4
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        void frmIncarnate_Load(object sender, EventArgs e)
        {
            this.buttonArray[0] = this.alphaBtn;
            this.buttonArray[1] = this.destinyBtn;
            this.buttonArray[2] = this.hybridBtn;
            this.buttonArray[3] = this.interfaceBtn;
            this.buttonArray[4] = this.judgementBtn;
            this.buttonArray[5] = this.loreBtn;
            this.buttonArray[6] = this.GenesisButton;
            this.buttonArray[7] = this.StanceButton;
            this.buttonArray[8] = this.VitaeButton;
            this.buttonArray[9] = this.OmegaButton;
            foreach (ImageButton button in this.buttonArray)
            {
                button.IA       = this.myParent.Drawing.pImageAttributes;
                button.ImageOff = this.myParent.Drawing.bxPower[2].Bitmap;
                button.ImageOn  = this.myParent.Drawing.bxPower[3].Bitmap;
            }
            this.BackColor         = this.myParent.BackColor;
            this.PopInfo.ForeColor = this.BackColor;
            ListLabelV2 llRight = this.llLeft;

            this.UpdateLLColours(ref llRight);
            this.llLeft = llRight;
            llRight     = this.llRight;
            this.UpdateLLColours(ref llRight);
            this.llRight          = llRight;
            this.ibClose.IA       = this.myParent.Drawing.pImageAttributes;
            this.ibClose.ImageOff = this.myParent.Drawing.bxPower[2].Bitmap;
            this.ibClose.ImageOn  = this.myParent.Drawing.bxPower[3].Bitmap;
            PopUp.PopupData iPopup = default(PopUp.PopupData);
            int             index  = iPopup.Add(null);

            iPopup.Sections[index].Add("Click powers to enable/disable them.", PopUp.Colors.Title, 1f, FontStyle.Bold, 0);
            iPopup.Sections[index].Add("Powers in gray (or your custom 'power disabled' color) cannot be included in your stats.", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 0);
            this.PopInfo.SetPopup(iPopup);
            this.ChangedScrollFrameContents();
            this.FillLists();
        }
Ejemplo n.º 5
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        void frmAccolade_Load(object sender, EventArgs e)
        {
            this.BackColor         = this._myParent.BackColor;
            this.PopInfo.ForeColor = this.BackColor;
            ListLabelV2 llRight = this.llLeft;

            frmAccolade.UpdateLlColours(ref llRight);
            this.llLeft = llRight;
            llRight     = this.llRight;
            frmAccolade.UpdateLlColours(ref llRight);
            this.llRight          = llRight;
            this.ibClose.IA       = this._myParent.Drawing.pImageAttributes;
            this.ibClose.ImageOff = this._myParent.Drawing.bxPower[2].Bitmap;
            this.ibClose.ImageOn  = this._myParent.Drawing.bxPower[3].Bitmap;
            PopUp.PopupData iPopup = default(PopUp.PopupData);
            int             index  = iPopup.Add(null);

            iPopup.Sections[index].Add("Click powers to enable/disable them.", PopUp.Colors.Title, 1f, FontStyle.Bold, 0);
            iPopup.Sections[index].Add("Powers in gray (or your custom 'power disabled' color) cannot be included in your stats.", PopUp.Colors.Text, 0.9f, FontStyle.Bold, 0);
            this.PopInfo.SetPopup(iPopup);
            this.ChangedScrollFrameContents();
            this.FillLists();
        }