Ejemplo n.º 1
0
        public void Refresh()
        {
            this.RefreshItems();
            if (!Object.op_Inequality((Object)this.ScrollRect, (Object)null))
            {
                return;
            }
            ListExtras component = (ListExtras)((Component)this.ScrollRect).GetComponent <ListExtras>();

            if (Object.op_Inequality((Object)component, (Object)null))
            {
                component.SetScrollPos(1f);
            }
            else
            {
                this.ScrollRect.set_normalizedPosition(Vector2.get_one());
            }
        }
Ejemplo n.º 2
0
        public void Refresh(bool isEvent, bool isSelect = false)
        {
            GlobalVars.SelectedMultiPlayQuestIsEvent = isEvent;
            this.RefreshItems(isSelect);
            if (!Object.op_Inequality((Object)this.ScrollRect, (Object)null))
            {
                return;
            }
            ListExtras component = (ListExtras)((Component)this.ScrollRect).GetComponent <ListExtras>();

            if (Object.op_Inequality((Object)component, (Object)null))
            {
                component.SetScrollPos(1f);
            }
            else
            {
                this.ScrollRect.set_normalizedPosition(Vector2.get_one());
            }
        }
        private void Refresh(bool isEvent, QuestListV2_MultiPlayCategory.DISPLAY_QUEST_TYPE type = QuestListV2_MultiPlayCategory.DISPLAY_QUEST_TYPE.Normal)
        {
            GlobalVars.SelectedMultiPlayQuestIsEvent = isEvent;
            this.RefreshItems(type);
            if (!UnityEngine.Object.op_Inequality((UnityEngine.Object) this.ScrollRect, (UnityEngine.Object)null))
            {
                return;
            }
            ListExtras component = (ListExtras)((Component)this.ScrollRect).GetComponent <ListExtras>();

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component, (UnityEngine.Object)null))
            {
                component.SetScrollPos(1f);
            }
            else
            {
                this.ScrollRect.set_normalizedPosition(Vector2.get_one());
            }
        }