public override void Invoke(AWSCredentials creds, RegionEndpoint region, int maxItems)
        {
            AmazonGameLiftConfig config = new AmazonGameLiftConfig();

            config.RegionEndpoint = region;
            ConfigureClient(config);
            AmazonGameLiftClient client = new AmazonGameLiftClient(creds, config);

            ListBuildsResponse resp = new ListBuildsResponse();

            do
            {
                ListBuildsRequest req = new ListBuildsRequest
                {
                    NextToken = resp.NextToken
                    ,
                    Limit = maxItems
                };

                resp = client.ListBuilds(req);
                CheckError(resp.HttpStatusCode, "200");

                foreach (var obj in resp.Builds)
                {
                    AddObject(obj);
                }
            }while (!string.IsNullOrEmpty(resp.NextToken));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Retrieves the build details for all game server executables which are currently defined for the title
        /// </summary>
        public static void ListServerBuilds(ListBuildsRequest request, Action <ListBuildsResult> resultCallback, Action <PlayFabError> errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null)
            {
                throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");
            }

            PlayFabHttp.MakeApiCall("/Admin/ListServerBuilds", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData);
        }
        /// <summary>Snippet for ListBuildsAsync</summary>
        public async Task ListBuildsRequestObjectAsync()
        {
            // Snippet: ListBuildsAsync(ListBuildsRequest, CallSettings)
            // Create client
            BuildServiceClient buildServiceClient = await BuildServiceClient.CreateAsync();

            // Initialize request argument(s)
            ListBuildsRequest request = new ListBuildsRequest
            {
                ParentAsModelName = ModelName.FromBuildTargetModel("[BUILD_TARGET]", "[MODEL]"),
                Filter            = "",
                ReadMask          = new FieldMask(),
                GroupBy           = new FieldMask(),
            };
            // Make the request
            PagedAsyncEnumerable <ListBuildsResponse, Build> response = buildServiceClient.ListBuildsAsync(request);

            // Iterate over all response items, lazily performing RPCs as required
            await response.ForEachAsync((Build item) =>
            {
                // Do something with each item
                Console.WriteLine(item);
            });

            // Or iterate over pages (of server-defined size), performing one RPC per page
            await response.AsRawResponses().ForEachAsync((ListBuildsResponse page) =>
            {
                // Do something with each page of items
                Console.WriteLine("A page of results:");
                foreach (Build item in page)
                {
                    // Do something with each item
                    Console.WriteLine(item);
                }
            });

            // Or retrieve a single page of known size (unless it's the final page), performing as many RPCs as required
            int          pageSize   = 10;
            Page <Build> singlePage = await response.ReadPageAsync(pageSize);

            // Do something with the page of items
            Console.WriteLine($"A page of {pageSize} results (unless it's the final page):");
            foreach (Build item in singlePage)
            {
                // Do something with each item
                Console.WriteLine(item);
            }
            // Store the pageToken, for when the next page is required.
            string nextPageToken = singlePage.NextPageToken;
            // End snippet
        }
Ejemplo n.º 4
0
        private static IEnumerable <Build> GetAllBuilds(BuildStatus status = null)
        {
            var request = new ListBuildsRequest
            {
                Status = status
            };

            do
            {
                var response = Client.ListBuilds(request);
                request.NextToken = response.NextToken;
                foreach (var build in response.Builds)
                {
                    yield return(build);
                }
            } while (!string.IsNullOrEmpty(request.NextToken));
        }
Ejemplo n.º 5
0
		/// <summary>
		/// Retrieves the build details for all game server executables which are currently defined for the title
		/// </summary>
		public static void ListServerBuilds(ListBuildsRequest request, ListServerBuildsCallback resultCallback, ErrorCallback errorCallback, object customData = null)
		{
			if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError)
			{
				ListBuildsResult result = null;
				ResultContainer<ListBuildsResult>.HandleResults(responseStr, ref pfError, out result);
				if(pfError != null && errorCallback != null)
				{
					errorCallback(pfError);
				}
				if(result != null)
				{
					
					result.CustomData = customData;
					result.Request = request;
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Admin/ListServerBuilds", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback);
		}
Ejemplo n.º 6
0
        /// <summary>
        /// Retrieves the build details for all game server executables which are currently defined for the title
        /// </summary>
        public static void ListServerBuilds(ListBuildsRequest request, Action<ListBuildsResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            PlayFabHttp.MakeApiCall("/Admin/ListServerBuilds", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData);
        }
 public void ListBuildsAsync(ListBuildsRequest request, AmazonServiceCallback <ListBuildsRequest, ListBuildsResponse> callback, AsyncOptions options = null)
 {
     throw new System.NotImplementedException();
 }
Ejemplo n.º 8
0
        /// <summary>
        /// Retrieves the build details for all game server executables which are currently defined for the title
        /// </summary>
        public static void ListServerBuilds(ListBuildsRequest request, PlayFabResultCommon.ProcessApiCallback<ListBuildsResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<ListBuildsResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHttp.Post("/Admin/ListServerBuilds", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData);
        }
Ejemplo n.º 9
0
		/// <summary>
		/// Retrieves the build details for all game server executables which are currently defined for the title
		/// </summary>
        public static async Task<PlayFabResult<ListBuildsResult>> ListServerBuildsAsync(ListBuildsRequest request)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Admin/ListServerBuilds", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<ListBuildsResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<ListBuildsResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			ListBuildsResult result = resultData.data;
			
			
            return new PlayFabResult<ListBuildsResult>
                {
                    Result = result
                };
        }