public void CompareToLionTGA() { LionShape lionShape = new LionShape(); ImageBuffer renderedImage = new ImageBuffer(512, 400, 24, new BlenderBGR()); byte alpha = (byte)(.1 * 255); for (int i = 0; i < lionShape.NumPaths; i++) { lionShape.Colors[i].Alpha0To255 = alpha; } Affine transform = Affine.NewIdentity(); transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y); transform *= Affine.NewTranslation(renderedImage.Width / 2, renderedImage.Height / 2); // This code renders the lion: VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(lionShape.Path, transform); Graphics2D renderer = renderedImage.NewGraphics2D(); renderer.Clear(new RGBA_Floats(1.0, 1.0, 1.0, 1.0)); renderer.Render(transformedPathStorage, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths); ImageTgaIO.Save(renderedImage, "TestOutput.tga"); Stream imageStream = File.Open("LionRenderMaster.tga", FileMode.Open); ImageBuffer masterImage = new ImageBuffer(); ImageTgaIO.LoadImageData(masterImage, imageStream, 24); bool sameWidth = masterImage.Width == renderedImage.Width; bool sameHeight = masterImage.Height == renderedImage.Height; Assert.IsTrue(sameWidth && sameHeight); Assert.IsTrue(masterImage.BitDepth == renderedImage.BitDepth); int unused; byte[] masterBuffer = masterImage.GetBuffer(out unused); byte[] renderedBuffer = renderedImage.GetBuffer(out unused); Assert.IsTrue(masterBuffer.Length == renderedBuffer.Length); for (int i = 0; i < masterBuffer.Length; i++) { if (masterBuffer[i] != renderedBuffer[i]) { Assert.IsTrue(false); } } }
public void CompareToLionTGA() { LionShape lionShape = new LionShape(); ImageBuffer renderedImage = new ImageBuffer(512, 400, 24, new BlenderBGR()); byte alpha = (byte)(.1 * 255); for (int i = 0; i < lionShape.NumPaths; i++) { lionShape.Colors[i].Alpha0To255 = alpha; } Affine transform = Affine.NewIdentity(); transform *= Affine.NewTranslation(-lionShape.Center.x, -lionShape.Center.y); transform *= Affine.NewTranslation(renderedImage.Width / 2, renderedImage.Height / 2); // This code renders the lion: VertexSourceApplyTransform transformedPathStorage = new VertexSourceApplyTransform(lionShape.Path, transform); Graphics2D renderer = renderedImage.NewGraphics2D(); renderer.Clear(new RGBA_Floats(1.0, 1.0, 1.0, 1.0)); renderer.Render(transformedPathStorage, lionShape.Colors, lionShape.PathIndex, lionShape.NumPaths); ImageTgaIO.Save(renderedImage, "TestOutput.tga"); Stream imageStream = File.Open("LionRenderMaster.tga", FileMode.Open); ImageBuffer masterImage = new ImageBuffer(); ImageTgaIO.LoadImageData(masterImage, imageStream, 24); bool sameWidth = masterImage.Width == renderedImage.Width; bool sameHeight = masterImage.Height == renderedImage.Height; Assert.IsTrue(sameWidth && sameHeight); Assert.IsTrue(masterImage.BitDepth == renderedImage.BitDepth); int unused; byte[] masterBuffer = masterImage.GetBuffer(out unused); byte[] renderedBuffer = renderedImage.GetBuffer(out unused); Assert.IsTrue(masterBuffer.Length == renderedBuffer.Length); for (int i = 0; i < masterBuffer.Length; i++) { if (masterBuffer[i] != renderedBuffer[i]) { Assert.IsTrue(false); } } }