Ejemplo n.º 1
0
 public override void Unload()
 {
     if (!Main.dedServ)
     {
         customResources  = null;
         customResources2 = null;
         customResources3 = null;
         customResources4 = null;
         customResources5 = null;
         customResources6 = null;
         stamina          = null;
         collection       = null;
         overlay          = null;
         infusion         = null;
         cooking          = null;
         linkhp           = null;
         VitricBackgroundDust.Clear();
         VitricForegroundDust.Clear();
         CursedAccessory.Bootlegdust.Clear();
         BlessedAccessory.Bootlegdust.Clear();
         BlessedAccessory.Bootlegdust2.Clear();
         Collection.Bootlegdust.Clear();
         Overlay.Bootlegdust.Clear();
         Instance  = null;
         Dash      = null;
         Superdash = null;
         Float     = null;
         Smash     = null;
         Purify    = null;
     }
 }
Ejemplo n.º 2
0
        public override void Load()
        {
            Dash      = RegisterHotKey("Dash", "LeftShift");
            Superdash = RegisterHotKey("Void Dash", "Q");
            Smash     = RegisterHotKey("Smash", "Z");
            Float     = RegisterHotKey("Float", "F");
            Purify    = RegisterHotKey("Purify", "N");

            if (!Main.dedServ)
            {
                customResources  = new UserInterface();
                customResources2 = new UserInterface();
                customResources3 = new UserInterface();
                customResources4 = new UserInterface();
                customResources5 = new UserInterface();
                customResources6 = new UserInterface();
                stamina          = new Stamina();
                collection       = new Collection();
                overlay          = new Overlay();
                infusion         = new Infusion();
                cooking          = new Cooking();
                linkhp           = new LinkHP();

                customResources.SetState(stamina);
                customResources2.SetState(collection);
                customResources3.SetState(overlay);
                customResources4.SetState(infusion);
                customResources5.SetState(cooking);
                customResources6.SetState(linkhp);
            }
            // Cursed Accessory Control Override
            On.Terraria.UI.ItemSlot.LeftClick_ItemArray_int_int += NoClickCurse;
            On.Terraria.UI.ItemSlot.Draw_SpriteBatch_ItemArray_int_int_Vector2_Color += DrawSpecial;
            On.Terraria.UI.ItemSlot.RightClick_ItemArray_int_int += NoSwapCurse;
            //Character Slot Addons
            On.Terraria.GameContent.UI.Elements.UICharacterListItem.DrawSelf += DrawSpecialCharacter;
            //Link mode healthbar
            On.Terraria.Main.DrawInterface_Resources_Life += LinkModeHealth;
            //Vitrick background
            On.Terraria.Main.DrawBackgroundBlackFill += drawVitricBackground;
        }