void Awake() { input = GetComponent <PlayerInputManager>(); characterControl = GetComponent <CharacterController2D>(); lineCutter = GetComponent <LinecastCutterBehaviour>(); anim = GetComponent <Animator>(); characterControl.InitSettings(reglages); body = this.GetComponent <Rigidbody2D>(); }
void Start() { linecastCutterBehaviour = GameObject.FindObjectOfType <LinecastCutterBehaviour>(); rb = GetComponent <Rigidbody2D>(); rb.AddForce(transform.up * startForce, ForceMode2D.Impulse); }