public override void Update(float deltaTime) { CurrentOffset += deltaTime; if (CurrentOffset > Duration) { CurrentOffset -= Duration; IsDone = Repetitions != 0 && --Repetitions == 0; } Brush.Color = Gradient.GetColor(CurrentOffset * Speed); }
public override void Update(float deltaTime) { CurrentOffset += deltaTime; if (CurrentOffset > Duration) { CurrentOffset -= Duration; IsDone = Repetitions != 0 && --Repetitions == 0; } Brush.Color = Gradient.GetColor(CurrentOffset * Speed); }