public void Dispose() { LineMat.Destroy(); }
public void SetBlendMode(int p, BlendMode v) { LineMat.SetInt(p, (int)v); }
public void SetPass(int pass = 0) { LineMat.SetPass(pass); }
public BlendMode GetBlendMode(int p) { return((BlendMode)LineMat.GetInt(p)); }