Ejemplo n.º 1
0
        public IController GetController()
        {
            ITransformable transf;

            string[] transformableNames = PrefabUtils.GetEntityAndComponentName(Transformable);
            if (transformableNames[0] == null)
            {
                transf = FatherEntity.SceneNodes[Transformable];
            }
            else
            {
                transf = GameWorldManager.Instance.GetEntity(transformableNames[0]).SceneNodes[transformableNames[1]];
            }

            switch (Type)
            {
            case ControllerType.BodyController:

                Body       body;
                GameEntity ent;

                string[] bodyNames = PrefabUtils.GetEntityAndComponentName(Body);
                if (bodyNames[0] == null)
                {
                    body = FatherEntity.PhysicsEntity.GetBody(Body);
                    ent  = FatherEntity;
                }
                else
                {
                    ent  = GameWorldManager.Instance.GetEntity(bodyNames[0]);
                    body = ent.PhysicsEntity.GetBody(bodyNames[1]);
                }

                BodyController bc = new BodyController(transf, body, ent);
                return(bc);

            case ControllerType.LineJointController:

                Joint joint;

                string[] jointNames = PrefabUtils.GetEntityAndComponentName(Joint);
                if (jointNames[0] == null)
                {
                    joint = FatherEntity.PhysicsEntity.GetJoint(Joint);
                }
                else
                {
                    joint = GameWorldManager.Instance.GetEntity(jointNames[0]).PhysicsEntity.GetJoint(jointNames[1]);
                }

                LineJointController ljc = new LineJointController(transf, joint.BodyA, joint.BodyB);
                return(ljc);
            }
            return(new BodyController(null, null, null));
        }
Ejemplo n.º 2
0
        private void GameEntityCreateControllers(GameEntity entity)
        {
            foreach (ControllerPrefab cp in _controllersPrefab.Values)
            {
                cp.FatherEntity = entity;
                switch (cp.Type)
                {
                case ControllerType.BodyController:
                    BodyController bc = cp.GetController() as BodyController;
                    entity.BodyControllers.Add(bc);
                    FrameUpdateManager.Instance.Register(bc);
                    break;

                case ControllerType.LineJointController:
                    LineJointController ljc = cp.GetController() as LineJointController;
                    entity.LineJointControllers.Add(ljc);
                    FrameUpdateManager.Instance.Register(ljc);
                    break;
                }
            }
        }