Ejemplo n.º 1
0
    private void Update()
    {
        if (!Input.GetKeyDown(KeyCode.G) && m_LineCreator != null)
        {
            return;
        }

        if (m_LineCreator != null)
        {
            m_LineCreator.Dispose();
        }

        LineCreator.TotalNumSeg = 0;

        var paramChanges = new List <LineCreator.ParamChangeEvent>();

        foreach (string line in File.ReadAllLines(INSTRUCTIONS_FILE_PATH))
        {
            var tokens = line.Split('|');
            Debug.Assert(tokens.Length == 5);
            for (int i = 0; i < tokens.Length; i++)
            {
                tokens[i] = tokens[i].Trim();
            }
            paramChanges.Add(new LineCreator.ParamChangeEvent
            {
                RelPos    = float.Parse(tokens[0]),
                ParamType = (ParamType)Enum.Parse(typeof(ParamType), tokens[1]),
                NewVal    = new Vector3(float.Parse(tokens[2]),
                                        float.Parse(tokens[3]),
                                        float.Parse(tokens[4]))
            });
        }

        m_LineCreator = new LineCreator(Vector3.zero, 10, 0, paramChanges);
        m_LineCreator.Generate();
    }
Ejemplo n.º 2
0
        private void Split()
        {
            if (m_Level == MAX_NUM_LEVELS)
            {
                Debug.logger.Log("MAX LEVEL REACHED");
                return;
            }

            /*
             * var dir2D = Random.insideUnitCircle;
             * var dir = new Vector3(dir2D.x, 0, dir2D.y);
             */

            float mean   = m_Params[ParamType.SPLIT_ANGLE_AVERAGE].x;
            float stdDev = m_Params[ParamType.SPLIT_ANGLE_STD_DEV].x;
            float phi    = Random.value * 2 * Mathf.PI;
            float theta  = SampleNormalDistribution(mean, stdDev) * Mathf.Deg2Rad;
            var   dir    = new Vector3(
                Mathf.Sin(theta) * Mathf.Cos(phi),
                Mathf.Cos(theta),
                Mathf.Sin(theta) * Mathf.Sin(phi));

            //var mat = Matrix4x4.TRS(Vector3.zero, Quaternion.LookRotation(dir), Vector3.one);
            //dir = mat * m_Params[ParamType.DIRECTION];

            //var rotation = Quaternion.LookRotation(m_Params[ParamType.DIRECTION], dir);

            var paramChanges = new List <ParamChangeEvent>();

            float distFactor = m_Params[ParamType.SPLIT_CHILD_TOTAL_DIST_FACTOR].x;

            foreach (var paramAndVal in m_Params)
            {
                var paramType = paramAndVal.Key;
                var val       = paramAndVal.Value;

                switch (paramType)
                {
                case ParamType.DIRECTION:
                    val = dir;
                    break;

                case ParamType.GENERAL_DIRECTION:
                    val = dir;
                    break;

                case ParamType.SPLIT_DISTANCE_AVERAGE:
                    val = m_Params[ParamType.SPLIT_DISTANCE_AVERAGE] * distFactor;
                    break;

                default:
                    break;
                }

                paramChanges.Add(new ParamChangeEvent
                {
                    RelPos    = 0,
                    ParamType = paramAndVal.Key,
                    NewVal    = val
                });
            }
            var childLine = new LineCreator(m_Position, m_TotalDist * distFactor, m_Level + 1, paramChanges);

            childLine.m_Obj.transform.parent = m_Obj.transform;
            childLine.Generate();
            m_Children.Add(childLine);
            m_NextSplitDist = -1;
        }