Ejemplo n.º 1
0
        public override void Dispose()
        {
            mRay.Dispose();
            mRay = null;

            mRaySceneQuery.Dispose();
            mRaySceneQuery = null;

            /*if (myLine != null)
             * {
             *      SceneNode n = mSceneManager.GetSceneNode("Line1");
             *      if (n!= null)
             *              n.DetachObject(myLine);
             *      myLine.Dispose();
             * }*/
            myLine.Dispose();
            myLine = null;

            mLog.Dispose();
            mLog = null;

            base.Dispose();
        }