// Start is called before the first frame update void Start() { totalSatisfyValue = 0; totalCustomerNum = 0; bathingCustomerNum = 0; oilFlyHitNum = 0; startObj = GameObject.Find("Start"); finishObj = GameObject.Find("Finish"); //アクティブ無効 startObj.SetActive(false); finishObj.SetActive(false); limitTime = GameObject.Find("LimitTimer"); limitTimeCtrl = limitTime.GetComponent <LimitTime>(); sceneFadeIn = GetComponent <SceneFadeInSteam>("SceneFadeInSteamManager"); sceneFadeOut = GetComponent <SceneFadeOutSteam>("SceneFadeOutSteamManager"); if (sceneFadeOut == null) { Debug.Log("nullのまま"); } sceneFadeOut.IsStart = true; SoundMan.Instance.PlayBGM("bgm", 3.0f); isStart = false; isFinish = false; }
/// <summary> /// 转换成字符串 /// </summary> /// <returns></returns> public override string ToString() { StringBuilder sb = new StringBuilder(); sb.AppendFormat("{0}{1}", BillID.ToString(), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", BusinessID.ToString(), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", BillType.ToString(), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", StrBillType, WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", BillStatus.ToString(), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", StrBillStatus, WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", BillMonth, WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", BeginTime.ToString("yyyy-MM-dd HH:mm:ss"), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", EndTime.ToString("yyyy-MM-dd HH:mm:ss"), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", LimitTime.ToString("yyyy-MM-dd HH:mm:ss"), WebServiceConst.Separater_1); sb.AppendFormat("{0}{1}", CreateTime.ToString("yyyy-MM-dd HH:mm:ss"), WebServiceConst.Separater_1); if (FullPaidTime.HasValue) { sb.AppendFormat("{0}{1}", FullPaidTime.Value.ToString("yyyy-MM-dd HH:mm:ss"), WebServiceConst.Separater_1); } else { sb.AppendFormat("{0}{1}", "", WebServiceConst.Separater_1); } sb.AppendFormat("{0}{1}", IsCurrent.ToString(), WebServiceConst.Separater_1); sb.Append(IsShelve.ToString()); return(sb.ToString()); }
// Start is called before the first frame update new void Start() { base.Start(); _progressString = "残り " + LimitTime.ToString("00") + "秒"; _missionName = MissionNames; }
// Use this for initialization void Start() { feverBar = transform.FindChild("feverFrame").FindChild("feverBar").gameObject.GetComponent<Image>(); timeBar = transform.FindChild("timeFrame").FindChild("timeBar").gameObject.GetComponent<Image>(); GameInfoCanvas giCanvas = transform.root.gameObject.GetComponent<AppliController>().GetCurrentScene().GetComponent<GameScene>().gameUI.gameInfoCanvas; lTimeScript = giCanvas.limitTime; feverScript = giCanvas.feverGauge; transform.FindChild("ScoreNum").GetComponent<Text>().text = giCanvas.score.GameScore.ToString(); }
// Use this for initialization void Start() { GetComponent<Canvas>().worldCamera = Camera.main; _score = GetComponentInChildren<Score>(); _limitTime = GetComponentInChildren<LimitTime>(); _feverGauge = GetComponentInChildren<FeverGauge>(); _stageSelectButton = GetComponentInChildren<Button>(); levelText = transform.FindChild("GameInfoPanel").FindChild("LevelText").GetComponent<Text>(); levelText.text = "Easy"; }
// Use this for initialization void Start() { timeImage = GetComponent<Image>(); lTimeScript = transform.root.gameObject.GetComponent<AppliController>().GetCurrentScene().GetComponent<GameScene>().gameUI.gameInfoCanvas.limitTime; }