public PoopStoryAct(Girl girlState, Door doorState, Chain chainState, PoopMonster poopMonsterState, Shadow shadowState, LightsPoop lightsPoopState) { GirlState = girlState; DoorState = doorState; ChainState = chainState; PoopMonsterState = poopMonsterState; ShadowState = shadowState; LightsPoopState = lightsPoopState; }
public void ActFunction(PoopStoryAct e) { switch (e.LightsPoopState) { case LightsPoop.center: Debug.Log("closed"); break; case LightsPoop.side: Debug.Log("locked0"); break; } _priorState = e.LightsPoopState; }