Ejemplo n.º 1
0
    /// <summary>
    /// Detects if fish is no longer close to another light
    /// </summary>
    private void OnLightExit(GameObject lightObject)
    {
        LightSource lightSource = lightObject.GetComponentInParent <LightSource>();

        if (lightSource)
        {
            if (lightSource.CompareTag("Fish"))
            {
                if (!ignoreFishOfSameType || lightSource.gameObject.layer != gameObject.layer)
                {
                    // Inform subclasses that the NPC went out of sight
                    NPCOutOfSight(lightSource.transform);
                    string otherID = lightSource.GetComponent <AbstractFish>().GetID();
                    RemoveAction(otherID);
                }
            }
            else if (lightSource.CompareTag("Player"))
            {
                // Player id = -1
                RemoveAction("-1");
            }
        }
        if (lightObject.CompareTag("Flare"))
        {
            // Stop reacting to the flare
            RemoveAction("-2");
        }
    }
Ejemplo n.º 2
0
        private IEnumerator BreakLight(LightSource light)
        {
            yield return(WaitFor.Seconds(Random.Range(0f, 1f)));

            var integrity = light.GetComponent <Integrity>();

            integrity.ApplyDamage(light.integrityThreshBar, AttackType.Internal, DamageType.Burn);
        }