Update() private method

private Update ( ) : void
return void
Ejemplo n.º 1
0
        public virtual void Update(double time)
        {
            //Update the controllers
            foreach (var r in ControlInterpreters)
            {
                r.Update(time, this);
            }

            foreach (var r in Interactables)
            {
                r.Update(time, this);
            }
            LightManager.Update();
            Physics.Update(time);
        }
Ejemplo n.º 2
0
        public void OnChunksGeneratedSunlight(bool topToBottom)
        {
            int first  = 0;
            int second = 1;

            if (!topToBottom)
            {
                Utils.Helpers.Swap(ref first, ref second);
            }

            Vector3Int[] ids = new Vector3Int[] {
                Vector3Int.zero,
                Vector3Int.down
            };

            var upChunkData  = GetMockChunkData(ids[0]);
            var lowChunkData = GetMockChunkData(ids[1]);

            var expectedLv = new LightValue()
            {
                Sun = 0, Dynamic = 0
            };

            //Ground level is at 0, so the lower chunk will at first think it has no sunlight
            heightMapYValue = 0;

            //Generate first chunk
            RunLightingGeneration(ids[first]);
            lightManager.Update();

            //Second chunk should not have sunlight yet
            var secondChunkData = GetMockChunkData(ids[second]);

            for (int z = 0; z < chunkDimensions.z; z++)
            {
                for (int y = 0; y < chunkDimensions.y; y++)
                {
                    for (int x = 0; x < chunkDimensions.x; x++)
                    {
                        Assert.AreEqual(expectedLv, secondChunkData.GetLight(x, y, z),
                                        $"Light value not as expected for position {x},{y},{z} in second chunk");
                    }
                }
            }

            //Generate second chunk
            RunLightingGeneration(ids[second]);
            lightManager.Update();

            var bottomNeigh = new ChunkNeighbourhood(lowChunkData, GetMockChunkData);

            //Debug.Log("TopSlice");
            //PrintSlice(bottomNeigh, 15,false);
            //Debug.Log("BottomSlice");
            //PrintSlice(bottomNeigh, 0, false);

            expectedLv = new LightValue()
            {
                Sun = maxIntensity, Dynamic = 0
            };

            for (int z = 0; z < chunkDimensions.z; z++)
            {
                for (int y = 0; y < chunkDimensions.y; y++)
                {
                    for (int x = 0; x < chunkDimensions.x; x++)
                    {
                        Assert.AreEqual(expectedLv, upChunkData.GetLight(x, y, z),
                                        $"Light value not as expected for position {x},{y},{z} in upper chunk");
                        Assert.AreEqual(expectedLv, lowChunkData.GetLight(x, y, z),
                                        $"Light value not as expected for position {x},{y},{z} in lower chunk");
                    }
                }
            }
        }