Ejemplo n.º 1
0
        public override void Sequence()
        {
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

            // Movement
            while (!ScriptControl.GetStopLights())
            {
                Random rnd = new Random();
                int    l1t = rnd.Next(170, 200);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(60, 90));
                Thread.Sleep(100);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(170, 200));
                Thread.Sleep(100);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(80, 110));
                Thread.Sleep(100);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(170, 200));
                Thread.Sleep(100);
            }
        }
Ejemplo n.º 2
0
        public override void Sequence()
        {
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LGREEN);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.LGREEN);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

            // Movement
            while (!ScriptControl.GetStopLights())
            {
                Random rnd = new Random();
                int    l1t = rnd.Next(170, 200);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(50, 100));
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(160, 210));
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(70, 120));
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(160, 210));
            }
        }
Ejemplo n.º 3
0
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.ROTATE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.ROTATE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            for (int y = 0; y < 2; y++)
            {
                LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
                LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

                Thread.Sleep(100);
            }


            LightCtrl.AllOff();
        }
Ejemplo n.º 4
0
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.YELLOW);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.YELLOW);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            for (int x = 0; x < 3; x++)
            {
                for (int y = 0; y < 5; y++)
                {
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

                    Thread.Sleep(100);
                }

                for (int z = 0; z < 5; z++)
                {
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, false);
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, false);
                    LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
                    LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

                    Thread.Sleep(100);
                }
            }

            LightCtrl.AllOff();
        }