private int lifeLeech() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var leech = new LifeLeech(); Cooldowns[0] = leech.Cooldown; //RecieveHeal(leech.Action(SpellPower, Crit, multi, increase)); return(leech.Action(SpellPower, Crit, multi, increase)); }
public override string[] Ability1() { var leech = new LifeLeech(); return(leech.Info()); }