Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D aCollider)
    {
        //PlayerStat playerStat = aCollider.gameObject.GetComponentInParent<PlayerStat> ();
        LifeChanger lifeChanger = aCollider.gameObject.GetComponentInParent <LifeChanger> ();

        //ReceiveDamage (0);

        if (lifeChanger != null)
        {
            ReceiveDamage(lifeChanger.m_QuantityToChange);
        }
    }
Ejemplo n.º 2
0
    void OnCollisionEnter2D(Collision2D aCollision)
    {
        //PlayerStat playerStat = aCollision.gameObject.GetComponentInParent<PlayerStat> ();
        LifeChanger lifeChanger = aCollision.gameObject.GetComponentInParent <LifeChanger> ();

        if (selfDestruct)
        {
            Death();
        }


        if (lifeChanger != null)
        {
            ReceiveDamage(lifeChanger.m_QuantityToChange);
        }
    }