Ejemplo n.º 1
0
 public override void Reason(UnityEngine.Transform player, UnityEngine.Transform npc)
 {
     if (existTime == 0)
     {
         lifeBoatController.PerformTransition((int)LifeBoatController.Transition.Disappear);
     }
 }
Ejemplo n.º 2
0
 public override void Reason(UnityEngine.Transform player, UnityEngine.Transform npc)
 {
     if (isStatic)
     {
         EventDispatcher.TriggerEvent(EventDefine.Event_Citizen_Boat_Is_Ready, lifeBoatController);
         lifeBoatController.PerformTransition((int)LifeBoatController.Transition.Wait);
     }
 }