Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        Quaternion q = LibreMath.ToQuaternion(transform.forward);

        if (this.transform.rotation != q)
        {
            Debug.LogError("xxxxxxxxx 方向不对!" + q + ", r=" + transform.rotation);
        }
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        Quaternion q = LibreMath.ToQuaternion(transform.forward);

        if (this.transform.rotation != q)
        {
            Debug.LogError("xxxxxxxxx 方向不对!" + q + ", r=" + transform.rotation);
        }

        // 公式:forward = rotation * Vectro3.forward
        // 那么 localrotation 对应的localforward是?

        Debug.Log("角度:" + LibreMath.ToAngle(this.transform.localRotation));
        if (this.transform.localEulerAngles != LibreMath.ToAngle(this.transform.localRotation))
        {
            Debug.LogError("xxxxxxxxx 角度!" + this.transform.localEulerAngles + ", angle=" + LibreMath.ToAngle(this.transform.localRotation));
        }
    }