void LoadLever(string line) { string[] param = line.Split(';'); Lever lever = Instantiate(lever_prefab).GetComponent <Lever>(); for (int i = 1; i < param.Length; i++) { switch (i) { case 1: lever.transform.position = new Vector3(anchor.position.x + float.Parse(param[i]), anchor.position.y + float.Parse(param[i + 1])); i++; continue; case 3: switch (param[i]) { case "t": lever.on = true; lever.GetComponent <SpriteRenderer>().sprite = lever.on_sprite; break; case "f": lever.on = false; lever.GetComponent <SpriteRenderer>().sprite = lever.off_sprite; break; default: break; } continue; case 4: switch (param[i]) { case "v": break; case "h": lever.transform.rotation = Quaternion.Euler(new Vector3(0, 0, 90)); break; default: break; } continue; default: continue; } } lever.controller = this; lever_list.Add(lever); }
void Awake() { thisLoggingID = loggingID++; GetComponent <KMBombModule>().OnActivate += Init; Dials = new KMSelectable[] { Dial1, Dial2, Dial3, Dial4, Dial5, Dial6 }; for (int a = 0; a < 6; a++) { Dials[a].transform.Find("LED").GetComponent <MeshRenderer>().material.color = new Color(0, 0, 0); Dials[a].transform.Find("default").GetComponent <MeshRenderer>().material.color = new Color(0.91f, 0.88f, 0.86f); } for (int a = 0; a < 6; a++) { Dials[a].transform.Find("Bar").GetComponent <MeshRenderer>().material.color = new Color(0.4f, 0.4f, 0.4f); DialPos[a] = Random.Range(0, 12); Dials[a].transform.Find("Bar").transform.localEulerAngles = new Vector3(0, DialPos[a] * 30f, 0); ClickPos[a] = Random.Range(0, 12); int a2 = a; Dials[a].OnInteract += delegate() { HandleInteract(a2); return(false); }; } Debug.Log("[Safety Safe #" + thisLoggingID + "] Safety Safe dial click locations: " + ClickPos[0] + "," + ClickPos[1] + "," + ClickPos[2] + "," + ClickPos[3] + "," + ClickPos[4] + "," + ClickPos[5]); Lever.GetComponent <MeshRenderer>().material.color = new Color(0.91f, 0.88f, 0.86f); Lever.transform.Find("default").GetComponent <MeshRenderer>().material.color = new Color(0.91f, 0.88f, 0.86f); }
void Update() { //Link to animations parameters anim.SetBool("activated", activated); linkedLever.GetComponent <Animator>().SetBool("activated", activated); }