Ejemplo n.º 1
0
 // setup level
 void SetupLevel(LevelWrap level)
 {
     currentSelectedLevel = level;
     MoveMainBattle(level.levelTransform);
     ToggleLevelsOnPlanet(true);
     level.visited = true;
 }
Ejemplo n.º 2
0
    PlanetWrap CreatePlanet(Transform orbit, int iteration)
    {
        PlanetWrap newPlanet = new PlanetWrap(iteration, orbit.GetChild(0).gameObject);

        for (int i = 0; i < newPlanet.numberOfLevels; i++)
        {
            LevelWrap newLevel = new LevelWrap(i, newPlanet.planetTransform.GetChild(i).gameObject);
            newPlanet.levels.Add(newLevel.levelTransform, newLevel);
        }
        return(newPlanet);
    }
Ejemplo n.º 3
0
 //Overload for planet positioning.
 IEnumerator RotateTransform(Transform whatToRotate, Quaternion currentRot, float duration, float counter, LevelWrap level)        // must cache the positions otherwise the lerp recalculates the position at each step!!!!!
 {
     MoveState(true, whatToRotate.position);
     while (counter < duration)
     {
         counter += Time.deltaTime;
         whatToRotate.localRotation = Quaternion.Lerp(currentRot, currentSelectedPlanet.levelPositions[level.id], counter / duration);
         yield return(null);
     }
     MoveTrasformToLocation(playerTransform, level.levelTransform, .5f);
 }
Ejemplo n.º 4
0
 void MoveToSelectedLevel(LevelWrap level)
 {
     SetupLevel(level);
     StartCoroutine(RotateTransform(currentSelectedPlanet.planetTransform, currentSelectedPlanet.planetTransform.localRotation, .1f, 0f, level));
     CurrentGameState = GameState.InBattle;
 }