Ejemplo n.º 1
0
    private static void PlayMusic(LevelWaveMusicSettings musicSettings)
    {
        if (!_isValid)
        {
            LevelSettings.LogIfNew("WaveMusicChanger is not attached to any prefab with an AudioSource component. Music in Core GameKit LevelSettings will not play.");
            return;
        }

        if (_statListener != null)
        {
            _statListener.MusicChanging(musicSettings);
        }

        _isFading = false;

        switch (musicSettings.WaveMusicMode)
        {
        case LevelSettings.WaveMusicMode.PlayNew:
            _statAudio.Stop();
            _statAudio.clip   = musicSettings.WaveMusic;
            _statAudio.volume = musicSettings.WaveMusicVolume;
            _statAudio.Play();
            break;

        case LevelSettings.WaveMusicMode.Silence:
            _isFading        = true;
            _fadeStartTime   = Time.time;
            _fadeStartVolume = _statAudio.volume;
            _fadeTotalTime   = musicSettings.FadeTime;
            break;

        case LevelSettings.WaveMusicMode.KeepPreviousMusic:
            _statAudio.volume = musicSettings.WaveMusicVolume;
            break;
        }
    }
Ejemplo n.º 2
0
 public virtual void MusicChanging(LevelWaveMusicSettings musicSettings)
 {
     // your code here.
 }
Ejemplo n.º 3
0
 public static void WaveUp(LevelWaveMusicSettings newWave)
 {
     PlayMusic(newWave);
 }
Ejemplo n.º 4
0
 public static void PlayGameOverMusic(LevelWaveMusicSettings musicSettings)
 {
     PlayMusic(musicSettings);
 }