Ejemplo n.º 1
0
 public void Load(Tower tower)
 {
     delel.Load(tower);
     levelup.Load(tower);
 }
Ejemplo n.º 2
0
 public static void Load()
 {
     DiscordBot.BuildToken();
     if (!Timers.CoreIsRunning)
     {
         Timers.CoreTimerStart();
     }
     if (XRayDetector.IsEnabled && !Timers.HalfSecondIsRunning)
     {
         Timers.HalfSecondTimerStart();
     }
     if (!XRayDetector.IsEnabled && Timers.HalfSecondIsRunning)
     {
         Timers.HalfSecondTimerStop();
     }
     if (Poll.IsEnabled && PersistentContainer.Instance.PollOpen)
     {
         Poll.CheckTime();
     }
     if (!ClanManager.IsEnabled)
     {
         ClanManager.Clans.Clear();
         ClanManager.ClanMember.Clear();
     }
     if (!InfoTicker.IsEnabled && InfoTicker.IsRunning)
     {
         InfoTicker.Unload();
     }
     if (InfoTicker.IsEnabled && !InfoTicker.IsRunning)
     {
         InfoTicker.Load();
     }
     if (Gimme.IsRunning && !Gimme.IsEnabled)
     {
         Gimme.Unload();
     }
     if (!Gimme.IsRunning && Gimme.IsEnabled)
     {
         Gimme.Load();
     }
     if (Badwords.IsRunning && !Badwords.IsEnabled)
     {
         Badwords.Unload();
     }
     if (!Badwords.IsRunning && Badwords.IsEnabled)
     {
         Badwords.Load();
     }
     if (!LoginNotice.IsRunning && LoginNotice.IsEnabled)
     {
         LoginNotice.Load();
     }
     if (LoginNotice.IsRunning && !LoginNotice.IsEnabled)
     {
         LoginNotice.Unload();
     }
     if (!Zones.IsRunning && Zones.IsEnabled)
     {
         Zones.Load();
     }
     if (Zones.IsRunning && !Zones.IsEnabled)
     {
         Zones.Unload();
     }
     if (!VoteReward.IsRunning && VoteReward.IsEnabled)
     {
         VoteReward.Load();
     }
     if (VoteReward.IsRunning && !VoteReward.IsEnabled)
     {
         VoteReward.Unload();
     }
     if (!WatchList.IsRunning && WatchList.IsEnabled)
     {
         WatchList.Load();
     }
     if (WatchList.IsRunning && !WatchList.IsEnabled)
     {
         WatchList.Unload();
     }
     if (!ReservedSlots.IsRunning && ReservedSlots.IsEnabled)
     {
         ReservedSlots.Load();
     }
     if (ReservedSlots.IsRunning && !ReservedSlots.IsEnabled)
     {
         ReservedSlots.Unload();
     }
     if (!StartingItems.IsRunning && StartingItems.IsEnabled)
     {
         StartingItems.Load();
     }
     if (StartingItems.IsRunning && !StartingItems.IsEnabled)
     {
         StartingItems.Unload();
     }
     if (!Travel.IsRunning && Travel.IsEnabled)
     {
         Travel.Load();
     }
     if (Travel.IsRunning && !Travel.IsEnabled)
     {
         Travel.Unload();
     }
     if (!Shop.IsRunning && Shop.IsEnabled)
     {
         Shop.Load();
     }
     if (Shop.IsRunning && !Shop.IsEnabled)
     {
         Shop.Unload();
     }
     if (!Motd.IsRunning && Motd.IsEnabled)
     {
         Motd.Load();
     }
     if (Motd.IsRunning && !Motd.IsEnabled)
     {
         Motd.Unload();
     }
     if (InvalidItems.IsRunning && !InvalidItems.IsEnabled)
     {
         InvalidItems.Unload();
     }
     if (!InvalidItems.IsRunning && InvalidItems.IsEnabled)
     {
         InvalidItems.Load();
     }
     if (HighPingKicker.IsRunning && !HighPingKicker.IsEnabled)
     {
         HighPingKicker.Unload();
     }
     if (!HighPingKicker.IsRunning && HighPingKicker.IsEnabled)
     {
         HighPingKicker.Load();
     }
     if (CustomCommands.IsRunning && !CustomCommands.IsEnabled)
     {
         CustomCommands.Unload();
     }
     if (!CustomCommands.IsRunning && CustomCommands.IsEnabled)
     {
         CustomCommands.Load();
     }
     if (DupeLog.IsRunning && !DupeLog.IsEnabled)
     {
         DupeLog.Unload();
     }
     if (!DupeLog.IsRunning && DupeLog.IsEnabled)
     {
         DupeLog.Load();
     }
     if (ChatColor.IsRunning && !ChatColor.IsEnabled)
     {
         ColorList.Unload();
         ChatColor.Unload();
     }
     if (!ChatColor.IsRunning && ChatColor.IsEnabled)
     {
         ColorList.Load();
         ChatColor.Load();
     }
     if (KillNotice.IsRunning && !KillNotice.IsEnabled)
     {
         KillNotice.Unload();
     }
     if (!KillNotice.IsRunning && KillNotice.IsEnabled)
     {
         KillNotice.Load();
     }
     if (Prayer.IsRunning && !Prayer.IsEnabled)
     {
         Prayer.Unload();
     }
     if (!Prayer.IsRunning && Prayer.IsEnabled)
     {
         Prayer.Load();
     }
     if (BloodmoonWarrior.IsRunning && !BloodmoonWarrior.IsEnabled)
     {
         BloodmoonWarrior.Unload();
     }
     else if (!BloodmoonWarrior.IsRunning && BloodmoonWarrior.IsEnabled)
     {
         BloodmoonWarrior.Load();
     }
     if (Waypoints.IsRunning && !Waypoints.Public_Waypoints)
     {
         Waypoints.Unload();
     }
     else if (!Waypoints.IsRunning && Waypoints.Public_Waypoints)
     {
         Waypoints.Load();
     }
     if (LevelUp.IsRunning && !LevelUp.IsEnabled)
     {
         LevelUp.Unload();
     }
     else if (!LevelUp.IsRunning && LevelUp.IsEnabled)
     {
         LevelUp.Load();
     }
     if (BotResponse.IsRunning && !BotResponse.IsEnabled)
     {
         BotResponse.Unload();
     }
     else if (!BotResponse.IsRunning && BotResponse.IsEnabled)
     {
         BotResponse.Load();
     }
     if (ProtectedZones.IsRunning && !ProtectedZones.IsEnabled)
     {
         ProtectedZones.Unload();
     }
     else if (!ProtectedZones.IsRunning && ProtectedZones.IsEnabled)
     {
         ProtectedZones.Load();
     }
     if (ClanManager.IsEnabled)
     {
         ClanManager.ClanList();
     }
     if (Auction.IsEnabled)
     {
         Auction.AuctionList();
     }
     if (Mute.IsEnabled)
     {
         Mute.ClientMuteList();
         Mute.MuteList();
     }
     if (Jail.IsEnabled)
     {
         Jail.JailList();
     }
     if (WebAPI.IsEnabled && !WebAPI.IsRunning)
     {
         if (!PersistentOperations.ThirtySeconds)
         {
             Log.Out("[SERVERTOOLS] Web_API will go live thirty seconds after the server finishes loading");
         }
         else
         {
             WebAPI.Load();
         }
     }
     else if (WebAPI.IsRunning && !WebAPI.IsEnabled)
     {
         WebAPI.Unload();
     }
 }