Ejemplo n.º 1
0
 private void LevelTextureListEditor_Load(object sender, EventArgs e)
 {
     levelList.BeginUpdate();
     foreach (KeyValuePair <string, SplitTools.FileInfo> item in Program.IniData.SelectMany(a => a.Files).Where(b => b.Value.Type.Equals("leveltexlist", StringComparison.OrdinalIgnoreCase)))
     {
         string path = Path.Combine(Program.project.GameInfo.ProjectFolder, item.Value.Filename);
         textureLists.Add(new KeyValuePair <string, LevelTextureList>(path, LevelTextureList.Load(path)));
         levelList.Items.Add(item.Key);
     }
     levelList.EndUpdate();
     levelList.SelectedIndex = 0;
     textureName.Directory   = Path.Combine(SAModel.SAEditorCommon.ProjectManagement.ProjectFunctions.GetGamePath(Program.project.GameInfo.GameName), Program.project.GameInfo.GameDataFolder);
 }
 private void LevelTextureListEditor_Load(object sender, EventArgs e)
 {
     levelList.BeginUpdate();
     foreach (KeyValuePair <string, FileInfo> item in Program.IniData.Files)
     {
         if (item.Value.Type.Equals("leveltexlist", StringComparison.OrdinalIgnoreCase))
         {
             textureLists.Add(new KeyValuePair <string, LevelTextureList>(item.Value.Filename, LevelTextureList.Load(item.Value.Filename)));
             levelList.Items.Add(item.Key);
         }
     }
     levelList.EndUpdate();
     levelList.SelectedIndex = 0;
     textureName.Directory   = Program.IniData.SystemFolder;
 }