Ejemplo n.º 1
0
    /**
     * Setup and prepare for the next state
     */
    private void transitionState(State nextState)
    {
        leaveState();

        if (nextState == State.LEVEL_STARTING)
        {
            cameraFollowing.target = player;
            levelMetadata          = FindObjectOfType <LevelMetadata>();
            SpawnPoint spawn = FindObjectOfType <SpawnPoint>();
            spawnPoint      = spawn.gameObject;
            levelTimer      = 0;
            deaths          = 0;
            collectablesGot = 0;
            playerWolf.setFacingDirection(spawn.facingDirection);
            playerWolf.setPosition(spawn.transform.position);
            playerWolf.setToLevelStartState();
            levelStart.show();
            UIlevelTimer.SetActive(true);
        }
        else if (nextState == State.IN_LEVEL)
        {
        }
        else if (nextState == State.PAUSED)
        {
            playerWolf.setPaused(true);
        }
        else if (nextState == State.LEVEL_ENDING)
        {
            playerWolf.setToLevelEndState();
            levelEnd.show();
        }
        else if (nextState == State.LEVEL_LOADING)
        {
            UIlevelTimer.SetActive(false);
        }
        else if (nextState == State.MAIN_MENU)
        {
            cameraFollowing.enabled = false;
            player.SetActive(false);
            cam.transform.position = mainMenuCameraPosition.transform.position;
        }

        currentState = nextState;
    }