void Start() { timeForLevel *= LevelMenu.getTimeAmountMultiply(); SetDetailsLevel(); Menu.loadMenuType(StateVar.getHeaderColor(type), StateVar.getTextColor(type)); hourglass = Hourglass.instance; hourglass.startTiming(timeForLevel); maxShootedTargetsAmount = GameObject.FindGameObjectsWithTag("Target").Length; EventManager.StartListening("Endgame", EndGame); }