// Use this for initialization
 void Start()
 {
     rigidBody         = GetComponent <Rigidbody2D> ();
     playerAnimation   = GetComponent <Animator> ();
     respawnPoint      = transform.position;
     gameLevelManager  = FindObjectOfType <LevelManager_L1S1> ();
     MusicSource.clip  = MusicClip;
     MusicSource2.clip = MusicClip2;
 }
 // Use this for initialization
 void Start()
 {
     gameLevelManager = FindObjectOfType <LevelManager_L1S1> ();
 }