Ejemplo n.º 1
0
        /// <summary>
        /// Emits the level loaded signal
        /// </summary>
        public void ProcessLevelLoaded()
        {
            /**
             * Note: OnLevelWasLoaded fires twice when used with objects using DontDestroyOnLoad()
             * eDriven Framework game object is one of such objects, so we have to make a check here
             * */
            if (_levelId == Application.loadedLevel)
            {
                return;
            }

            _levelId = Application.loadedLevel;

            if (LevelLoadedSignal.Connected)
            {
                LevelLoadedSignal.Emit();
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Emits the level loaded signal
 /// </summary>
 public void ProcessLevelLoaded()
 {
     LevelLoadedSignal.Emit();
 }