Ejemplo n.º 1
0
        public static Texture2D getCard(Transform item, Transform hook_0, Transform hook_1, int width, int height, float size, float range)
        {
            if (item == null)
            {
                return(null);
            }
            item.position = new Vector3(-256f, -256f, 0f);
            RenderTexture temporary = RenderTexture.GetTemporary(width, height, 16, 0, 2);

            temporary.name       = "Card_Render";
            RenderTexture.active = temporary;
            ItemTool.tool.GetComponent <Camera>().targetTexture    = temporary;
            ItemTool.tool.GetComponent <Camera>().orthographicSize = size;
            Texture2D texture2D = new Texture2D(width * 2, height, 5, false, false);

            texture2D.name       = "Card_Atlas";
            texture2D.filterMode = 0;
            texture2D.wrapMode   = 1;
            bool        fog                 = RenderSettings.fog;
            AmbientMode ambientMode         = RenderSettings.ambientMode;
            Color       ambientSkyColor     = RenderSettings.ambientSkyColor;
            Color       ambientEquatorColor = RenderSettings.ambientEquatorColor;
            Color       ambientGroundColor  = RenderSettings.ambientGroundColor;

            RenderSettings.fog                 = false;
            RenderSettings.ambientMode         = 1;
            RenderSettings.ambientSkyColor     = Color.white;
            RenderSettings.ambientEquatorColor = Color.white;
            RenderSettings.ambientGroundColor  = Color.white;
            if (Provider.isConnected)
            {
                LevelLighting.setEnabled(false);
            }
            ItemTool.tool.GetComponent <Camera>().cullingMask  = RayMasks.RESOURCE;
            ItemTool.tool.GetComponent <Camera>().farClipPlane = range;
            ItemTool.tool.transform.position = hook_0.position;
            ItemTool.tool.transform.rotation = hook_0.rotation;
            ItemTool.tool.GetComponent <Camera>().Render();
            texture2D.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0);
            ItemTool.tool.transform.position = hook_1.position;
            ItemTool.tool.transform.rotation = hook_1.rotation;
            ItemTool.tool.GetComponent <Camera>().Render();
            texture2D.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), width, 0);
            if (Provider.isConnected)
            {
                LevelLighting.setEnabled(true);
            }
            RenderSettings.fog                 = fog;
            RenderSettings.ambientMode         = ambientMode;
            RenderSettings.ambientSkyColor     = ambientSkyColor;
            RenderSettings.ambientEquatorColor = ambientEquatorColor;
            RenderSettings.ambientGroundColor  = ambientGroundColor;
            item.position = new Vector3(0f, -256f, -256f);
            Object.Destroy(item.gameObject);
            for (int i = 0; i < texture2D.width; i++)
            {
                for (int j = 0; j < texture2D.height; j++)
                {
                    Color32 color = texture2D.GetPixel(i, j);
                    if (color.r == 255 && color.g == 255 && color.b == 255)
                    {
                        color.a = 0;
                    }
                    else
                    {
                        color.a = byte.MaxValue;
                    }
                    texture2D.SetPixel(i, j, color);
                }
            }
            texture2D.Apply();
            RenderTexture.ReleaseTemporary(temporary);
            return(texture2D);
        }
Ejemplo n.º 2
0
        private void Update()
        {
            if (ItemTool.icons == null || ItemTool.icons.Count == 0)
            {
                return;
            }
            ItemIconInfo itemIconInfo = ItemTool.icons.Dequeue();

            if (itemIconInfo == null)
            {
                return;
            }
            if (itemIconInfo.itemAsset == null)
            {
                return;
            }
            Transform item = ItemTool.getItem(itemIconInfo.id, itemIconInfo.skin, itemIconInfo.quality, itemIconInfo.state, false, itemIconInfo.itemAsset, itemIconInfo.skinAsset);

            item.position = new Vector3(-256f, -256f, 0f);
            Transform transform;

            if (itemIconInfo.scale && itemIconInfo.skin != 0)
            {
                if (itemIconInfo.itemAsset.size2_z == 0f)
                {
                    item.position = new Vector3(0f, -256f, -256f);
                    Object.Destroy(item.gameObject);
                    Assets.errors.Add("Failed to create a skin icon of size 0 for " + itemIconInfo.id + ".");
                    return;
                }
                transform = item.FindChild("Icon2");
                if (transform == null)
                {
                    item.position = new Vector3(0f, -256f, -256f);
                    Object.Destroy(item.gameObject);
                    Assets.errors.Add("Failed to find a skin icon hook on " + itemIconInfo.id + ".");
                    return;
                }
            }
            else
            {
                if (itemIconInfo.itemAsset.size_z == 0f)
                {
                    item.position = new Vector3(0f, -256f, -256f);
                    Object.Destroy(item.gameObject);
                    Assets.errors.Add("Failed to create an item icon of size 0 for " + itemIconInfo.id + ".");
                    return;
                }
                transform = item.FindChild("Icon");
                if (transform == null)
                {
                    item.position = new Vector3(0f, -256f, -256f);
                    Object.Destroy(item.gameObject);
                    Assets.errors.Add("Failed to find an item icon hook on " + itemIconInfo.id + ".");
                    return;
                }
            }
            ItemTool.tool.transform.position = transform.position;
            ItemTool.tool.transform.rotation = transform.rotation;
            RenderTexture temporary = RenderTexture.GetTemporary(itemIconInfo.x, itemIconInfo.y, 16, 0, 2);

            temporary.name = string.Concat(new object[]
            {
                "Item_Render_",
                itemIconInfo.id,
                "_",
                itemIconInfo.skin
            });
            RenderTexture.active = temporary;
            ItemTool.tool.GetComponent <Camera>().targetTexture    = temporary;
            ItemTool.tool.GetComponent <Camera>().orthographicSize = itemIconInfo.itemAsset.size_z;
            if (itemIconInfo.scale)
            {
                if (itemIconInfo.skin != 0)
                {
                    ItemTool.tool.GetComponent <Camera>().orthographicSize = itemIconInfo.itemAsset.size2_z;
                }
                else
                {
                    float num = (float)itemIconInfo.itemAsset.size_x / (float)itemIconInfo.itemAsset.size_y;
                    ItemTool.tool.GetComponent <Camera>().orthographicSize *= num;
                }
            }
            bool        fog                 = RenderSettings.fog;
            AmbientMode ambientMode         = RenderSettings.ambientMode;
            Color       ambientSkyColor     = RenderSettings.ambientSkyColor;
            Color       ambientEquatorColor = RenderSettings.ambientEquatorColor;
            Color       ambientGroundColor  = RenderSettings.ambientGroundColor;

            RenderSettings.fog                 = false;
            RenderSettings.ambientMode         = 1;
            RenderSettings.ambientSkyColor     = Color.white;
            RenderSettings.ambientEquatorColor = Color.white;
            RenderSettings.ambientGroundColor  = Color.white;
            if (Provider.isConnected)
            {
                LevelLighting.setEnabled(false);
            }
            ItemTool.tool.GetComponent <Light>().enabled       = true;
            ItemTool.tool.GetComponent <Camera>().cullingMask  = RayMasks.ITEM;
            ItemTool.tool.GetComponent <Camera>().farClipPlane = 16f;
            ItemTool.tool.GetComponent <Camera>().Render();
            ItemTool.tool.GetComponent <Light>().enabled = false;
            if (Provider.isConnected)
            {
                LevelLighting.setEnabled(true);
            }
            RenderSettings.fog                 = fog;
            RenderSettings.ambientMode         = ambientMode;
            RenderSettings.ambientSkyColor     = ambientSkyColor;
            RenderSettings.ambientEquatorColor = ambientEquatorColor;
            RenderSettings.ambientGroundColor  = ambientGroundColor;
            item.position = new Vector3(0f, -256f, -256f);
            Object.Destroy(item.gameObject);
            Texture2D texture2D = new Texture2D(itemIconInfo.x, itemIconInfo.y, 5, false, true);

            texture2D.name = string.Concat(new object[]
            {
                "Item_Icon_",
                itemIconInfo.id,
                "_",
                itemIconInfo.skin
            });
            texture2D.filterMode = 0;
            texture2D.ReadPixels(new Rect(0f, 0f, (float)itemIconInfo.x, (float)itemIconInfo.y), 0, 0);
            texture2D.Apply();
            RenderTexture.ReleaseTemporary(temporary);
            if (itemIconInfo.callback != null)
            {
                itemIconInfo.callback(texture2D);
            }
            if (itemIconInfo.state.Length == 0 && itemIconInfo.skin == 0 && itemIconInfo.x == (int)(itemIconInfo.itemAsset.size_x * 50) && itemIconInfo.y == (int)(itemIconInfo.itemAsset.size_y * 50) && !ItemTool.cache.ContainsKey(itemIconInfo.id))
            {
                ItemTool.cache.Add(itemIconInfo.id, texture2D);
            }
        }
Ejemplo n.º 3
0
        // Token: 0x0600342A RID: 13354 RVA: 0x00154300 File Offset: 0x00152700
        public static Texture2D captureIcon(ushort id, ushort skin, Transform model, Transform icon, int width, int height, float orthoSize)
        {
            ItemTool.tool.transform.position = icon.position;
            ItemTool.tool.transform.rotation = icon.rotation;
            RenderTexture temporary = RenderTexture.GetTemporary(width, height, 16, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);

            temporary.name = string.Concat(new object[]
            {
                "Render_",
                id,
                "_",
                skin
            });
            RenderTexture.active = temporary;
            ItemTool.tool.GetComponent <Camera>().targetTexture    = temporary;
            ItemTool.tool.GetComponent <Camera>().orthographicSize = orthoSize;
            bool        fog                 = RenderSettings.fog;
            AmbientMode ambientMode         = RenderSettings.ambientMode;
            Color       ambientSkyColor     = RenderSettings.ambientSkyColor;
            Color       ambientEquatorColor = RenderSettings.ambientEquatorColor;
            Color       ambientGroundColor  = RenderSettings.ambientGroundColor;

            RenderSettings.fog                 = false;
            RenderSettings.ambientMode         = AmbientMode.Trilight;
            RenderSettings.ambientSkyColor     = Color.white;
            RenderSettings.ambientEquatorColor = Color.white;
            RenderSettings.ambientGroundColor  = Color.white;
            if (Provider.isConnected)
            {
                LevelLighting.setEnabled(false);
            }
            ItemTool.tool.GetComponent <Light>().enabled       = true;
            ItemTool.tool.GetComponent <Camera>().cullingMask  = (RayMasks.ITEM | RayMasks.VEHICLE | RayMasks.MEDIUM | RayMasks.SMALL);
            ItemTool.tool.GetComponent <Camera>().farClipPlane = 16f;
            ItemTool.tool.GetComponent <Camera>().Render();
            ItemTool.tool.GetComponent <Light>().enabled = false;
            if (Provider.isConnected)
            {
                LevelLighting.setEnabled(true);
            }
            RenderSettings.fog                 = fog;
            RenderSettings.ambientMode         = ambientMode;
            RenderSettings.ambientSkyColor     = ambientSkyColor;
            RenderSettings.ambientEquatorColor = ambientEquatorColor;
            RenderSettings.ambientGroundColor  = ambientGroundColor;
            model.position = new Vector3(0f, -256f, -256f);
            UnityEngine.Object.Destroy(model.gameObject);
            Texture2D texture2D = new Texture2D(width, height, TextureFormat.ARGB32, false, true);

            texture2D.name = string.Concat(new object[]
            {
                "Icon_",
                id,
                "_",
                skin
            });
            texture2D.filterMode = FilterMode.Point;
            texture2D.ReadPixels(new Rect(0f, 0f, (float)width, (float)height), 0, 0);
            texture2D.Apply();
            RenderTexture.ReleaseTemporary(temporary);
            return(texture2D);
        }