Ejemplo n.º 1
0
        private void handleLevelOver()
        {
            if (!this.roundOneOver)
            {
                this.roundOneOver = true;
                this.enableNextLevel(.5);
            }
            else if (!this.roundTwoOver)
            {
                this.roundTwoOver = true;
                this.enableNextLevel(1);
            }
            else if (!this.roundThreeOver)
            {
                this.roundThreeOver = true;
                this.handleGameOver();
            }

            this.playerManager.IncrementLevel();
            var level = new LevelIncreasedEventArgs {
                Level = this.playerManager.Level
            };

            this.LevelIncreased?.Invoke(this, level);
        }
Ejemplo n.º 2
0
 private void onLevelUpdated(object sender, LevelIncreasedEventArgs levelIncreased)
 {
     this.madeItHomeElement.IsMuted    = true;
     this.levelCompleteElement.IsMuted = false;
     this.levelCompleteElement.Play();
     this.level = levelIncreased.Level;
     this.levelTextBlock.Text = "Level: " + this.level;
 }