Ejemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        GameObject     go              = GameObject.Find("LevelSelector");
        GameObject     levelDLObj      = GameObject.Find("LevelDownloader");
        DownloadLevels levelDownloader = null;

        if (levelDLObj != null)
        {
            levelDownloader = levelDLObj.GetComponent <DownloadLevels>();
        }
        if (go != null)
        {
            levelSelection = GameObject.Find("LevelSelector").GetComponent <LevelIdentity>();
            prefab         = levelDownloader.Levels[levelSelection.GetIndex()];
        }
        else
        {
            GameObject selector = new GameObject("LevelSelector");
            selector.AddComponent <LevelIdentity>();
            levelSelection = selector.GetComponent <LevelIdentity>();
            levelSelection.SetID(0);
            DontDestroyOnLoad(selector);
            if (levelDLObj != null)
            {
                prefab = levelDownloader.Levels[levelSelection.GetIndex()];
            }
        }

        levelGameObject = Instantiate(prefab);
        ConfigHandler.LoadConfig();
        ConfigHandler.Config.SetField("Progress", levelSelection.GetIndex());
        ConfigHandler.SaveConfig();
        ObjectiveHandler.OnObjectiveActivated   += ObjectiveActivated;
        ObjectiveHandler.OnObjectiveDeactivated += ObjectiveDeactivated;
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Awake()
    {
        GameObject go = GameObject.Find("LevelSelector");
        GameObject levelDLObj = GameObject.Find("LevelDownloader");
        DownloadLevels levelDownloader = null;
        if (levelDLObj != null) {
            levelDownloader = levelDLObj.GetComponent<DownloadLevels>();
        }
        if (go != null) {
            levelSelection = GameObject.Find("LevelSelector").GetComponent<LevelIdentity>();
            prefab = levelDownloader.Levels[levelSelection.GetIndex()];
        } else {
            GameObject selector = new GameObject("LevelSelector");
            selector.AddComponent<LevelIdentity>();
            levelSelection = selector.GetComponent<LevelIdentity>();
            levelSelection.SetID(0);
            DontDestroyOnLoad(selector);
            if (levelDLObj != null) {
                prefab = levelDownloader.Levels[levelSelection.GetIndex()];
            }
        }

        levelGameObject = Instantiate(prefab);
        ConfigHandler.LoadConfig();
        ConfigHandler.Config.SetField("Progress", levelSelection.GetIndex());
        ConfigHandler.SaveConfig();
        ObjectiveHandler.OnObjectiveActivated += ObjectiveActivated;
        ObjectiveHandler.OnObjectiveDeactivated += ObjectiveDeactivated;
    }
Ejemplo n.º 3
0
    IEnumerator LoadNextLevel()
    {
        yield return(new WaitForSeconds(2f));

        levelSelection.SetID(levelSelection.GetIndex() + 1);
        //yield return null;
        Application.LoadLevel("PrefabScene");
        // Instantiate a new prefab
    }
Ejemplo n.º 4
0
    void Start()
    {
        Image[] images         = GetComponentsInChildren <Image>();
        int     numberOfLevels = levelDownloader.Levels.Length;
        int     remainder;
        int     result = Math.DivRem(numberOfLevels, 4, out remainder);

        if (numberOfLevels < 4)
        {
            totalPages = 0;
        }
        else if (result > 0 && remainder == 0)
        {
            totalPages = result - 1;
        }
        else if (remainder != 0)
        {
            totalPages = result;
        }

        pageCounter.text = (currentPage + 1) + "/" + (totalPages + 1);
        for (int t = 0; t < totalPages; t++)
        {
            for (int i = 0; i < images.Length; i++)
            {
                if (images[i].name == "ToMainMenu")
                {
                    continue;
                }
                GameObject go = Instantiate(prefab) as GameObject;
                go.transform.SetParent(paren.transform);
                go.GetComponent <Image>().enabled = true;
                go.transform.position             = new Vector3(images[i].transform.position.x, images[i].transform.position.y - (OFFSET * (t + 1)));
                go.transform.localScale           = new Vector3(1f, 1f, 1f);
            }
        }
        images = GetComponentsInChildren <Image>();
        JSONObject progress = ConfigHandler.IsLoaded ? ConfigHandler.Config : ConfigHandler.LoadConfig();

        for (int i = 0; i < images.Length; i++)
        {
            if (images[i].name == "ToMainMenu")
            {
                continue;
            }
            if (i <= progress["Progress"].n)
            {
                Image     image = images[i];
                Texture2D tex2d = new Texture2D(800, 600);
                try {
                    image.sprite = Sprite.Create(levelDownloader.Thumbnails[i], new Rect(0, 0, tex2d.width, tex2d.height), image.sprite.pivot);
                } catch (Exception) {
                    image.sprite = unknown.sprite;
                    image.color  = unknown.color;
                }
                image.enabled = true;

                Text txt = image.GetComponentInChildren <Text>();
                txt.text    = "Level " + (i + 1);
                txt.enabled = false;

                LevelIdentity id = image.gameObject.AddComponent <LevelIdentity>();
                id.SetID(i);
                id.SetCanClick(true);
            }
            else
            {
                Image image = images[i];
                image.sprite  = unknown.sprite;
                image.color   = unknown.color;
                image.enabled = true;

                Text txt = image.GetComponentInChildren <Text>();
                txt.text    = "?";
                txt.enabled = false;

                LevelIdentity id = image.gameObject.AddComponent <LevelIdentity>();
                id.SetCanClick(false);
            }
        }
    }