private static void InstantiateRoomDoor(int x, int y, int floor, string block, Dungeon layout) { if (block != "X") { return; } var room = LevelGenRoomUtils.GetRoomFromCoords(x, y, floor, layout); if (room is CommonSpace) { return; } if (LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 3) && LevelGenGridUtils.IsCorridor(x - 1, y, floor, layout.grid)) { MakeRoomDoor(x - 0.5f, y, 90); } if (LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 1) && LevelGenGridUtils.IsCorridor(x + 1, y, floor, layout.grid)) { MakeRoomDoor(x + 0.5f, y, 270); } if (LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 0) && LevelGenGridUtils.IsCorridor(x, y - 1, floor, layout.grid)) { MakeRoomDoor(x, y - 0.5f, 180); } if (LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 2) && LevelGenGridUtils.IsCorridor(x, y + 1, floor, layout.grid)) { MakeRoomDoor(x, y + 0.5f, 0); } }
private static void InstantiateRoomWall(int x, int y, int floor, string block, Dungeon layout) { if (block != "X") { return; } if (!LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 3) && LevelGenGridUtils.IsCorridor(x - 1, y, floor, layout.grid)) { MakeRoomWall(x - 0.5f, y, 0); } if (!LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 1) && LevelGenGridUtils.IsCorridor(x + 1, y, floor, layout.grid)) { MakeRoomWall(x + 0.5f, y, 180); } if (!LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 0) && LevelGenGridUtils.IsCorridor(x, y - 1, floor, layout.grid)) { MakeRoomWall(x, y - 0.5f, 90); } if (!LevelGenRoomUtils.IsRoomEntrance(x, y, floor, layout, 2) && LevelGenGridUtils.IsCorridor(x, y + 1, floor, layout.grid)) { MakeRoomWall(x, y + 0.5f, 270); } }