public void LevelButtonClick(LevelGateControl level) { if (level != _selectLevel) { _SwordForSelection.Show(level.transform.position); _selectLevel = level; } else { BattleStart(level.GetComponent <LevelInfo> ()); } }
public void LevelButtonClick(LevelGateControl level) { if (level != _selectLevel) { if (_selectLevel != null && _selectLevel.GetMapLayer() == _maps [_selectMapIndex]) { _selectLevel = level; _SwordForSelection.Disappear(ShowSword); } else { _selectLevel = level; ShowSword(); } } else { BattleStart(level.GetComponent <LevelInfo> ()); } }